Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[4.2.10] - 2024-01-12
Changed
- Changed the Use reference image libraries with AssetBundles section of the Image tracking documentation to mention that
ARBuildProcessor.PreprocessBuild
must be called before building AssetBundles. - Changed the AR Subsystems dependency version from 4.2.9 to 4.2.10.
[4.2.9] - 2023-10-02
Changed
- Upgraded AR Subsystems dependency version from 4.2.8 to 4.2.9.
Fixed
- Fixed issue ARFB-176 where destroying an
AREnvironmentProbe
prior to destroying theAREnvironmentProbeManager
would cause a crash.
[4.2.8] - 2023-05-15
No changes
[4.2.7] - 2022-10-31
No changes
[4.2.6] - 2022-09-11
Fixed
- Fixed an issue where both
ARRaycastManager
andARPointCloudManager
could attempt to copy invalidNativeArray<T>
s when using the raycast fallback API. - Fixed issue 960 where
ARPointCloudManager.Append
could incorrectly throw anArgumentException
. For developers with custom implementations ofXRRaycastSubsystem.Provider
which do not support raycasting with an arbitrary ray, fallback raycasts including hits from point clouds will now correctly return all values. - Fixed issue 963 where
ARRaycastManager.RaycastFallback
would sometimes return incomplete results. Developers with custom implementations ofXRRaycastSubsystem.Provider
which do not support raycasting with an arbitrary ray will now see correct results fromARRaycastManager.Raycast(Ray, TrackableType, Allocator)
.
[4.2.3] - 2022-03-01
Fixed
- Fixed issue 1392753 where occlusion texture would remain frozen instead of being cleared when the occlusion manager is disabled.
[4.2.2] - 2021-12-09
Fixed
- Fixed an issue where creating an ARSession
Origin would not tag the newly created camera as "MainCamera" - ARMesh
Manager no longer throwsArgumentNullException
s ("Value cannot be null") when exiting play mode in the editor. - Fixed Issue 1353859: During face tracking, each
ARFace
may create three additional GameObjects to represent the left eye, right eye, and fixation point. Previously, this would also and incorreclty create three additional, superfluous GameObjects at the origin. These additional GameObjects are no longer created. - Fixed issue 878 where
XROcclusionSubsystem
would useProvider.environmentDepthCpuImageApi
instead ofProvider.environmentDepthConfidenceCpuImageApi
when acquiring the Environment Depth Confidence CPU Image.
[4.2.1] - 2021-10-06
Fixed
- Fixed a missing dependency on built-in particle system module.
[4.2.0] - 2021-08-11
No changes
[4.2.0-pre.12] - 2021-07-08
Added
- Added support new XRMesh
Subsystem interface available in 2021.2, which allows providers to specify a separate transform for each mesh. - Added methods to get the raw and smoothed depth images independently.
Fixed
- Fixed a
NullReferenceException
when accessing mesh information from an ARFace in the Editor. The exception was thrown fromUnity.Collections.NativeArray`1[T].CheckElementReadAccess
.
[4.2.0-pre.10] - 2021-06-28
No changes
[4.2.0-pre.9] - 2021-05-27
No changes
[4.2.0-pre.8] - 2021-05-20
Changed
- Environment depth temporal smoothing now defaults to true, which is more consistent with the behavior prior to the introduction of this option.
[4.2.0-pre.7] - 2021-05-13
Added
- Add support for temporal smoothing of the environment depth image. See AROcclusion
Manager. .environment Depth Temporal Smoothing Requested
Fixed
- Fixed incorrect validation in ARMesh
Manager which prevented its use in a prefab.
[4.2.0-pre.5] - 2021-04-07
Fixed
- Fixed warning messages regarding cameraDepthTarget when using URP rendering issue.
- Fixed camera background doesn't work when stacking cameras with URP rendering issue.
- Fixed enabling depth texture causes the camera to render black issue.
- Fixed an issue which caused black reflections on iOS when using AREnvironmentProbeManager.
[4.2.0-pre.4] - 2021-03-19
Fixed
- Clarified documentation for ARCamera
Manager. .Try Get Instrincis
[4.2.0-pre.3] - 2021-03-15
No changes
[4.2.0-pre.2] - 2021-03-03
Added
- Added options to the ARPlane
Mesh to control when MeshRenderer and LineRenderer components should be enabled. SeeVisualizer component
Changed
- Added description for occlusion on the main AR Foundation manual page, and edit the human segmentations description.
- The ARSession optionally sets the application's
vSyncCount
andtargetFrameRate
(see matchFrame ). In earlier versions, the original values were not restored when the ARSession was disabled. The behavior has changed so that the original values are restored when the ARSession disabled if the frame rate was set while the ARSession was enabled.Rate Requested - Updated XR Plug-in Management dependency to 4.0.
- The minimum Unity version for this package is now 2020.3.
Fixed
- Added missing icon to the AROcclusion
Manager . - Replaced uses of Post
Process attribute with IProcessScene Scene callback mechanism. This prevents scene hashes from changing when adding the AR Foundation package.With Report - Added
MODULE_URP_10_OR_NEWER
and updated use of obsoleteScriptableRenderer.cameraDepth
API to fix issues related to API upgrades that occur in builds with URP 10.0 and above
[4.1.3] - 2021-01-05
Changed
- The ARCamera
Background component now sets the camera's field of view. Because theARCameraBackground
already overrides the camera's projection matrix, this has no effect on ARFoundation. However, any code that reads the camera's fieldOf property will now read the correct value.View - Minor documentation formatting fixes.
- Update the inspector for the ARSession component to include a help box describing the function of the Match Frame Rate option.
[4.1.1] - 2020-11-11
Changed
- Released package for Unity 2021.1
[4.1.0-preview.13] - 2020-11-09
Fixed
- Remove fix made in 4.1.0-preview.10 for URP 10+ rendering. URP 10 now has a proper fix for this issue.
[4.1.0-preview.12] - 2020-11-02
Fixed
- Trackable managers no longer attempt to query subsystems for trackable changes when the subsystems are stopped. This fixes the console error that will occur with MagicLeap:
InvalidOperationException: Can't call "GetChanges" without "Start"ing the anchor subsystem!
[4.1.0-preview.11] - 2020-10-22
Added
- Added a new extension method Schedule
Add for the MutableImage With Validation Job Runtime which adds new reference images to a reference library only after validating that the new reference image is suitable for image tracking. The new method returns a new type AddReference Image Library Reference which you can use to determine whether the image was successfully added.Image Job State
Changed
- Anchors: Previously, ARAnchors were added and removed by calling Add
Anchor and RemoveAnchor , respectively. Now, you can add an anchor by simply adding anARAnchor
component to any GameObject, e.g., by calling AddComponent . The GameObject may exist anywhere in your scene hierarchy; it need not be under the ARSessionOrigin . Similarly, remove an anchor by destroying theARAnchor
component (or its GameObject). See the manual entry for anchors for more details. - Environment Probes: Previously, environment probes were added and removed by calling Add
Environment and RemoveProbe Environment , respectively. Now, you can add an anchor by simply adding anProbe AREnvironmentProbe
component to any GameObject, e.g., by calling AddComponent . The GameObject may exist anywhere in your scene hierarchy; it need not be under the ARSessionOrigin . Similarly, remove an environment probe by destroying theAREnvironmentProbe
component (or its GameObject). See the manual entry for environment probes for more details.
Fixed
- Fixed in an incorrect
Debug.Assert
regarding a texture descriptor changing fromNone
to something other thanNone
. A typical error message (only seen in Development Builds) was
Texture descriptor dimension should not change from None to Tex2D.
- Fix a null reference exception in the occlusion manager when setting the environment depth mode or occlusion preference mode when the device does not support the occlusion subsystem.
[4.1.0-preview.10] - 2020-10-12
Changed
- Changed internal uses of Debug.
Assert to a custom version that does not allocate the message string unless the assert fails. This reduces per-frame GC allocations whenUNITY_ASSERTIONS
are enabled (typically in development builds). - Update XR Plug-in Management to 3.2.16.
Fixed
- Minor documentation fixes.
- Fix an issue with background rendering with URP 10+ rendering with a Final Blit pass.
[4.1.0-preview.9] - 2020-09-25
Added
- Added new sections in the manual documentation for image tracking and anchors.
- Added a trackable property to the ARRaycast
Hit which will refer to the ARTrackable hit by the raycast, ornull
if no trackable was hit.
Fixed
- Fix several documentation links.
- Fix AROcclusion
Manager 's handling of depth when non-unit scale is applied.
[4.1.0-preview.7] - 2020-08-26
Changed
- Added a warning when an
ARSession
is used in a scene (or scenes), but no providers are selected in XR Plug-in Management for the current build platform.
Fixed
- Updated "Copying the Camera Texture to a Render Texture when accessing the camera image on the GPU" documentation to use a 'Command Buffer' instead of a '[Graphics.Blit()](xref:uid: UnityEngine.Graphics.Blit(UnityEngine.Texture,UnityEngine.RenderTexture))' to fix an issue where blit would not work on certain devices.
- Fixed a
NullReferenceException
which would happen if you invokedARSession.CheckAvailability()
when the ARSession's GameObject was disabled and had never been enabled.
[4.1.0-preview.6] - 2020-07-27
No changes
[4.1.0-preview.5] - 2020-07-16
Changed
- Updated "Configuring the AR Camera background using a Scriptable Render Pipeline" documentation for further clarity on setup steps.
- Added documentation for the
ARMeshManager
.
Fixed
- The choice of whether to use the legacy or Universal render pipeline was based on an incorrect GraphicsSettings parameter (
renderPipelineAsset
instead ofcurrentRenderPipeline
). This meant that certain quality settings may not have been respected properly. - Fixed a bug where it was possible for the ARSession component to set the Application.
target even whenFrame Rate matchFrameRateRequested
wasfalse
.
[4.1.0-preview.3] - 2020-07-09
Changed
- Update XR Plug-in Management to 3.2.13.
Fixed
- Minor documentation fixes.
[4.1.0-preview.2] - 2020-06-24
Changed
- Updating the documentation for new package versions.
[4.1.0-preview.1] - 2020-06-23
Added
- Add support for environment depth through the AROcclusionManager/XROcclusionSubsystem.
Changed
- Minimum Unity version for this package is now 2019.4.
[4.0.2] - 2020-05-29
Added
- The
ARCameraManager
now invokesXRCameraSubsystem.OnBeforeBackgroundRender
immediately before rendering the camera background. - Added a helper utility,
LoaderUtility
, for interacting withXR Management
and added a section to the migration guide explaining how to use it.
Changed
- Changed
XRCameraImage
toXRCpuImage
along with APIs that used this type (e.g.,ARCameraManager.TryGetLatestImage
). See the migration guide for more details. - The
ARMeshManager
no longer creates and destroys anXRMeshSubsystem
. Instead, it relies on XR Management to create and destroy the subsystem. TheARMeshManager
still starts and stops it.
Fixed
- Fixed a bug which could throw an
ArgumentNullException
, typically on application shutdown:ArgumentNullException: Value cannot be null. Parameter name: _unity_self
[4.0.0-preview.3] - 2020-05-04
Added
- Add support for tracked raycasts. A tracked raycast is repeated and updated automatically. See ARRaycast
Manager. .Add Raycast ARCameraFrameReceivedEventArgs
now provides a camera grain texture along with an associated intensity value which can be used to add image noise characteristics to virtual content. The usage of these properties may vary by platform, so please consult the documentation of the specific provider plugin when using this feature.
Changed
- Updating dependency on com.unity.xr.management to 3.2.10.
Fixed
- Fixed all broken or missing scripting API documentation.
[4.0.0-preview.1] - 2020-02-26
Added
- Improved performance of face mesh updates by using the new mesh APIs in 2019.
3 which accept Native . This avoids a copy of theArrays NativeArray
toList
.
Changed
- See the Migration Guide.
- AR Foundation now relies on XR Management to initialize subsystems. If your project's configuration does not enable an XR Loader appropriate for your target platforms then the underlying subsystems AR Foundation depends on will not be available. Previously AR Foundation would attempt to initialize subsystems itself in the absence of a valid XR Management configuration.
[3.1.3] - 2020-04-13
Fixed
- The documentation for the
ARFace
scripting API for accessing left eye, right eye, and fixation point incorrectly referred to a nullable value type, when in fact the returned type is a Transform. This has been fixed. - Eliminating shader compiler errors that started with Unity 2020.1 and that originate from the ARKit package.
[3.1.0-preview.8] - 2020-03-12
No changes
[3.1.0-preview.7] - 2020-03-03
Fixed
- Patched a memory leak by destroying the camera textures when the camera manager is disabled.
[3.1.0-preview.6] - 2020-01-21
Fixed
- Fixed memory leak when accessing the
humanStencilTexture
andhumanDepthTexture
properties of theAROcclusionManager
.
[3.1.0-preview.4] - 2020-01-16
Added
- Updated documentation.
[3.1.0-preview.3] - 2019-12-20
Added
- Added support for HDR light estimation to ARCameraManager.
- Added script updater support for facilitating the rename of Reference Points to Anchors
Fixed
- Fix
HelpURL
s onMonoBehaviour
s to point to the 3.1 version of the documentation. - Added
FormerlySerializedAs
toARAnchorManager.m_AnchorPrefab
field to preserve any prefab specified when it was theARReferencePointManager
. - Fixed issue that broke the camera background rendering when URP post-processing was enabled on the AR camera.
[3.1.0-preview.1] - 2019-11-21
Added
- Added the new AROcclusionManager with human segmentation functionality (on some iOS hardware).
[3.0.1] - 2019-11-18
Changed
- Renaming the concept of
Reference Points
toAnchors
. The Unity script updater should convert any references toARReferencePointManager
,ARReferencePoint
, andARReferencePointsChangedEventArgs
the next time the project is loaded into the Editor.
Fixed
- Removed references to LWRP from the documentation.
[3.0.0-preview.6] - 2019-11-14
Changed
The following virtual methods on the
ARCameraBackground
have been removed:ConfigureLegacyRenderPipelineBackgroundRendering
TeardownLegacyRenderPipelineBackgroundRendering
Previously,
ConfigureLegacyRenderPipelineBackgroundRendering
configured aCommandBuffer
and added the command buffer to the camera. If you had overriden this method previously, you can override thelegacyCameraEvents
property to specify the camera events which use the CommandBuffer, andConfigureLegacyCommandBuffer(CommandBuffer)
to configure the command buffer. There is no need to overrideTeardownLegacyRenderPipelineBackgroundRendering
anymore because theARCameraBackground
remembers whichCameraEvent
s the buffer was added to so it can remove them later.
Fixed
- Fixed an issue which could cause the background camera texture to stop functioning correctly on certain devices running OpenGLES3.
- Previously, when using LWRP or UniversalRP, the requested culling mode was ignored. This resulted in an incorrect culling mode when using the front facing camera with ARCore (e.g., during face detection). This has been fixed.
[3.0.0-preview.4] - 2019-10-22
Added
- Querying the
ARCameraManager
'sfocusMode
will return the actual camera focus value rather than a cached value. - Added
classification
property onARPlane
which may return contextual information about planes. See PlaneClassification for the list of all possible classifications. - Added
supportsClassification
property to XRPlaneSubsystemDescriptor. - Add getter for the current AR frame rate to the
ARSession
. SeeARSession.frameRate
. ARFace.supportedFaceCount
would throw if face tracking was not supported. Now it returns 0.
Fixed
- Fixed an issue with the
ARSessionOrigin
which could produce incorrect behavior with non-identity transforms. ARPlane.center
was computed incorrectly (though the result was close to the correct answer). This has been fixed.
[3.0.0-preview.3] - 2019-09-26
Added
- If "match frame rate" is enabled, the
ARSession
now checks for changes to the recommended frame rate each frame.
Changed
- Some properties on
ARPointCloud
changed fromNativeArray
s to nullableNativeSlice
s. See the migration guide for more details. - The
ARFaceManager.supported
property has been removed. If face tracking is not supported, the manager's subsystem will be null. This was done for consistency as no other manager has this property. If a manager's subsystem is null after enabling the manager, that generally means the subsystem is not supported.
Fixed
- Fixed a typo in Face Tracking documentation which incorrectly referred to planes instead of faces. Also updated the screenshot of the ARFaceManager to reflect the "Maximum Face Count" field.
[3.0.0-preview.2] - 2019-09-05
Added
- Converted dependency on Legacy Input Helpers package to optional dependency. ARFoundation will continue to support the use of TrackedPoseDriver and the
UnityEngine.SpatialTracking
namespace but there is no longer a dependency on that package. ARFoundation can instead use theARTrackedPoseDriver
self-contained component to surface the device's pose.
Fixed
- Fix issue where having the camera clearFlags property set to Skybox would break background rendering.
- Fix issue where screen would flash green before the first camera frame was received.
[3.0.0-preview.1] - 2019-08-21
Added
- Added support for eye tracking.
- Added support for XRParticipantSubsystem, which can track other users in a multi-user collaborative session.
- Added support for exposure duration
- Added support for exposure offset
- Add support for Lightweight Render Pipeline and Universal Render Pipeline.
- Add support for height scale estimatation for the 3D human body subsystem.
Added
- Update the Legacy Input Helpers package to 1.3.7. This has no impact on existing functionality in ARFoundation, but should help with compatibility when using other packages.
- Add
IEquatable
toTrackableCollection
. - Previously, the
ARTrackedImageManager
andARTrackedObjectManager
would throw an exception if enabled without a valid reference library. These managers no longer throw; now, they disable themselves. This makes it possible to add one of these managers at runtime, since Unity will automatically invokeOnEnable
before you have a chance to set a valid reference library. If you create one of these managers at runtime, you will need to set a valid reference library and then re-enable it.
Fixed
- Fixed the issue where native providers were not being reinstantiated after being destroyed when loading/reloading a new scene.
[2.2.0-preview.3] - 2019-07-16
Added
- Added support for XR Management.
- Add support for
ARSession.notTrackingReason
. - Add an option to synchronize the Unity frame with the AR session's update. See
ARSession.matchFrameRate
. - Add an
ARMeshManager
to interface with theXRMeshSubsystem
. This is useful for XR Plugins that can generate meshes at runtime.
Changed
- Previously, a trackable manager's changed event (e.g.,
ARPlaneSubsystem.planesChanged
) was invoked every frame even if nothing had changed. Now, it is only invoked on frames when a change has occurred.
[2.2.0-preview.2] - 2019-06-05
Added
- Adding support for ARKit 3 functionality: Human pose estimation, human segmentation images, session collaboration, multiple face tracking, and tracking a face (with front camera) while in world tracking (with rear camera).
[2.1.0-preview.4] - 2019-06-03
Added
- Added a convenience method
ARTrackableManager.SetTrackablesActive(bool)
which will callSetActive
on each trackable'sGameObject
. This is useful, for example, to disable allARPlane
s after disabling theARPlaneManager
. - Fix NativeArray handling when
ENABLE_UNITY_COLLECTIONS_CHECKS
is set. This fixes an issue when running ARFoundation in the Editor. This is not set in the Player, so it is not an issue when running on device.
[2.1.0-preview.3] - 2019-05-22
Fixed
- Fix documentation links.
[2.1.0-preview.2] - 2019-05-07
Added
- Add support for image tracking (
XRImageTrackingSubsystem
). - Add support for environment probes (
XREnvironmentProbeSubsystem
). - Add support for face tracking (
XRFaceSubsystem
). - Add support for object tracking (
XRObjectTrackingSubsystem
).
[2.0.1] - 2019-03-05
Changed
- See the Migration Guide.
Fixed
- Add dependency on Legacy Input Helpers, which were moved from Unity to a package in 2019.1.
[1.0.0-preview.22] - 2018-12-13
Fixed
- Fix package dependency
[1.0.0-preview.21] - 2018-12-13
Added
- Added Face Tracking support:
ARFaceManager
,ARFace
,ARFaceMeshVisualizer
and related scripts. See documentation for usage.
Added
- Plane detection modes: Add ability to selectively enable detection for horizontal, vertical, or both types of planes. The
ARPlaneManager
includes a new setting, which defaults to both. - Add support for setting the camera focus mode. Added a new component,
ARCameraOptions
, which lets you set the focus mode.
Changed
- The light estimation option, which was previously on the
ARSession
component, has been moved to the newARCameraOptions
component.
[1.0.0-preview.20] - 2018-11-06
Added
- Support reference points reported without a corresponding
TryAddReferencePoint
call. This handles reference points that are added by some other means, e.g., loaded from a serialized session.
[1.0.0-preview.19] - 2018-10-10
Added
- Added support for
XRCameraExtensions
API to get the raw camera image data on the CPU. See the manual documentation for more information.
[1.0.0-preview.18] - 2018-09-13
Added
- Added
ARPlane.normal
to get theARPlane
's normal in world space.
Added
- Added LWRP support by allowing
ARCameraBackground
to use a background renderer that overrides the default functionality. This works in conjunction with some LWRPSupport files (see arfoundation-samples) that will live in your LWRP project.
Changed
- The
ARPlaneManager
,ARPointCloudManager
, andARReferencePointManager
all instantiate either prefabs that you specify orGameObject
s with at least anARPlane
,ARPointCloud
, orARReferencePoint
, respectively, on them. The instantiatedGameObject
's layer was set to match theARSessionOrigin
, overwriting the layer specified in the prefab. This has been changed so that if a prefab is specified, no changes to the layer are made. If no prefab is specified, then a newGameObject
is created, and its layer will match that of theARSessionOrigin
'sGameObject
.
Fixed
- The
ARPlaneMeshVisualizer
did not disable its visible components (MeshRenderer
andLineRenderer
) when disabled. This has been fixed.
[1.0.0-preview.17] - 2018-08-02
Fixed
- Add
FormerlySerializedAs
attribute to serialized field changes toARCameraBackground
.
[1.0.0-preview.16] - 2018-07-26
Changed
- Removed static constructor from
ARSubsystemManager
. This allows access to the manager without forcing the creation of the subsystems, making the initialization more flexible. - The API for overriding the material has been refactored. Previously, a custom material could be set with the
ARCameraBackground.material
setter, but this might be overwritten later if the option to override was disabled. - Rename:
overrideMaterial
is nowuseCustomMaterial
- New member:
customMaterial
- The following properties are now private:
material
setter (getter is still public)backgroundRenderer
- Use the
ARCameraBackground.material
getter to get the currently active material.
Fixed
ARPlane.vertexChangedThreshold
is no longer allowed to be negative.- The
ARCameraBackground
component did not reset the projection matrix on disable, leading to stretching or other distortion. This has been fixed. - The
ARCameraBackground
component did not properly handle an overriden material. This has been fixed (see API Changes below). - The
ARPlaneMeshGenerators
was meant to generate a triangle fan about the center of the plane. However, indices were instead generated as a fan about one of the bounary points. The visual result is similar, but can lead to long thin triangles. This has been fixed to use the plane's center point as intended. - Update for compatibility with 2018.3
- If the
ARPlaneMeshVisualizer
has aLineRenderer
on it, then it will be scaled to match theARPlane
's scale, making the visual width invariant under differingARSessionOrigin
scales. - When the
ARPointCloudManager
instantiated a point cloud prefab, it did not change its transform. If it was not identity, then feature points would appear in unexpected places. It now instantiates the point cloud prefab with identity transform. - The menu item "GameObject > XR > AR Default Point Cloud" created a
GameObject
which used a particle system whose "Scaling Mode" was set to "Local". If used as theARPointCloudManager
's point cloud prefab, this would produce odd results when theARSessionOrigin
was scaled. The correct setting is "Hierarchy", and the utility now creates a particle system with the correct setting.
[1.0.0-preview.14] - 2018-07-17
Added
- Added
ARSession.Reset()
to destroy the current AR Session and establish a new one. This destroys all trackables, such as planes. - Added an
ARSubsystemManager.sessionDestroyed
event. TheARPlaneManager
,ARPointCloudManager
, andARReferencePointManager
subscribe to this event, and they remove their trackables when theARSession
is destroyed.
Fixed
- Fixed a bug in the
ARCameraBackground
which would not render the camera texture properly if theARSession
had been destroyed and then recreated or if theARCameraBackground
had been disabled and then re-enabled. ARSubsystemManager.systemState
's setter was not private, allowing user code to change the system state. The setter is now private.ARPlane.trackingState
returned a cached value, which was incorrect if theARSession
was no longer active.
[1.0.0-preview.13] - 2018-07-03
Added
- Added a getter on the
ARPointCloudManager
for the instantiatedARPointCloud
. - Added UVs to the
Mesh
generated by theARPlaneMeshVisualizer
. - Added a
meshUpdated
event to theARPlaneMeshVisualizer
, which lets you customize the generatedMesh
. - Added AR Icons.
Changed
- Refactored out plane mesh generation functionality into a new static class
ARPlaneMeshGenerators
.
Fixed
- Fixed a bug where point clouds did not stop rendering when disabled.
[1.0.0-preview.12] - 2018-06-14
Added
- Add color correction value to
LightEstimationData
. - Add availability and AR install support
Changed
- Improve lifecycle reporting: remove public members
ARSubsystemManager.availability
andARSubsystemManager.trackingState
. Combine withARSubsystemManager.systemState
and the public eventARSubsystemManager.systemStateChanged
. - Docs improvements
- Move
ParticleSystem
to the top of theARDebugPointCloudVisualizer
- Update documentation: ARSession image and written description.
- Rename
ARBackgroundRenderer
toARCameraBackground
- Unify
ARSessionState
&ARSystemState
enums - Change dependency to
ARExtension
1.0.0-preview.2 - Significant rework to startup lifecycle & asynchronous availability check
- Rename ARUtilities to ARFoundation
- This package is now called
ARFoundation
. ARSessionOrigin
no longer requires itsCamera
to be a child of itself.
Removed
- Remove "timeout" from AR Session
- Removed
ARPlaceOnPlane
,ARMakeAppearOnPlane
,ARPlaneMeshVisualizer
, andARPointCloudParticleVisualizer
as these were deemed sample content. - Removed setup wizard.
- Renamed
ARRig
toARSessionOrigin
.