Struct AddReferenceImageJobState
Represents the state of an asynchronous "add image job" scheduled by ScheduleAddImageWithValidationJob(NativeSlice<byte>, Vector2Int, TextureFormat, XRReferenceImage, JobHandle).
Implements
Inherited Members
Namespace: UnityEngine.XR.ARSubsystems
Assembly: solution.dll
Syntax
public readonly struct AddReferenceImageJobState : IEquatable<AddReferenceImageJobState>
Properties
Name | Description |
---|---|
jobHandle | The JobHandle associated with the add job. |
status | (Read Only) The status of the add job. |
Methods
Name | Description |
---|---|
AsIntPtr() | Gets the job state as an IntPtr. |
Equals(object) | Tests for equality. |
Equals(AddReferenceImageJobState) | Tests for equality. |
GetHashCode() | Generates a hash suitable for use with containers like |
ToString() | Provides a string representation suitable for debug logging. |
Operators
Name | Description |
---|---|
operator ==(AddReferenceImageJobState, AddReferenceImageJobState) | Tests for equality. Same as Equals(AddReferenceImageJobState). |
explicit operator IntPtr(AddReferenceImageJobState) | Casts this AddReferenceImageJobState to an IntPtr. |
operator !=(AddReferenceImageJobState, AddReferenceImageJobState) | Tests for inequality. This is the negation of Equals(AddReferenceImageJobState). |