Struct AddReferenceImageJobState
Represents the state of an asynchronous "add image job" scheduled by
Schedule
Implements
Inherited Members
Namespace: UnityEngine .XR.ARSubsystems
Assembly: solution.dll
Syntax
public readonly struct AddReferenceImageJobState : IEquatable<AddReferenceImageJobState>
Properties
Name | Description |
---|---|
job |
The Job |
status | (Read Only) The status of the add job. |
Methods
Name | Description |
---|---|
As |
Gets the job state as an Int |
Equals(object) | Tests for equality. |
Equals(Add |
Tests for equality. |
Get |
Generates a hash suitable for use with containers like |
To |
Provides a string representation suitable for debug logging. |
Operators
Name | Description |
---|---|
operator ==(Add |
Tests for equality. Same as Equals(Add |
explicit operator Int |
Casts this Add |
operator !=(Add |
Tests for inequality. This is the negation of Equals(Add |