Namespace Unity.Tiny.Animation.Editor
Classes
AfterTinyAnimationConversion
During conversion, Tiny Animation converts every
If your conversion system depends on converted animation clips, add [UpdateAfter(typeof(AfterTinyAnimationConversion))] to it.
AfterTinyAnimationDeclaration
Before conversion, Tiny Animation will declare references to every
If your conversion system depends on the asset references declared by Tiny Animation, add [UpdateAfter(typeof(AfterTinyAnimationDeclaration))] to it.
AfterTinyAnimationResolution
After conversion, Tiny Animation resolves the bindings found in the
If your conversion system depends on resolved animation bindings, add [UpdateAfter(typeof(AfterTinyAnimationResolution))] to it.
BeforeTinyAnimationConversion
During conversion, Tiny Animation converts every
If your conversion system needs to run before animation clips are converted, add [UpdateBefore(typeof(BeforeTinyAnimationConversion))] to it.
BeforeTinyAnimationDeclaration
Before conversion, Tiny Animation will declare references to every
If your conversion system would influence what Tiny Animation should depend on, add [UpdateBefore(typeof(BeforeTinyAnimationDeclaration))] to it.
BeforeTinyAnimationResolution
After conversion, Tiny Animation resolves the bindings found in the
If your conversion system needs to run before animation bindings are resolved, add [UpdateBefore(typeof(BeforeTinyAnimationResolution))] to it.
BindingsStore
Stores a map between authoring binding names (their "MonoBehaviour" name) and runtime binding names (their "ECS" name).
Structs
AnimatedAssetGrouping
Identifies an entity as a container for an ordered list of references to assets found by Tiny Animation on a pPtr curve.
AnimatedAssetGroupingRef
AnimatedAssetReference
Buffer containing references to the converted assets found on a pPtr curve by Tiny Animation.