Class AfterTinyAnimationDeclaration
Before conversion, Tiny Animation will declare references to every
If your conversion system depends on the asset references declared by Tiny Animation, add [UpdateAfter(typeof(AfterTinyAnimationDeclaration))] to it.
Namespace: Unity.Tiny.Animation.Editor
Syntax
public class AfterTinyAnimationDeclaration : GameObjectConversionSystem
Remarks
Runs in group:
Methods
OnUpdate()
Declaration
protected override void OnUpdate()