Class AfterTinyAnimationDeclaration | Project Tiny | 0.21.0-preview.3
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    Class AfterTinyAnimationDeclaration

    Before conversion, Tiny Animation will declare references to every assets it finds and to every assets they may refer to. For example: if an animation clip has a curve updating the sprite instance, all of the sprite assets on that curve will be declared as being referenced.

    If your conversion system depends on the asset references declared by Tiny Animation, add [UpdateAfter(typeof(AfterTinyAnimationDeclaration))] to it.

    Inheritance
    Object
    AfterTinyAnimationDeclaration
    Namespace: Unity.Tiny.Animation.Editor
    Syntax
    public class AfterTinyAnimationDeclaration : GameObjectConversionSystem
    Remarks

    Runs in group: .

    Methods

    OnUpdate()

    Declaration
    protected override void OnUpdate()
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