Namespace Unity.Tiny.Rendering
Classes
AssignRenderGroups
BGFXShaderHelper
Culling
DemoSpinnerSystem
KeyControlsSystem
MeshHelper
MipMapHelper
PrecompiledShaderDataExtention
PreparePassesSystem
ProjectionHelper
RenderGraphBuilder
RenderingGPUSystem
SubmitBlitters
SubmitFrameSystem
SubmitGizmos
SubmitSimpleLitMeshChunked
SubmitSimpleMesh
SubmitSystemGroup
UpdateAutoMovingLightSystem
UpdateBGFXLightSetups
UpdateCameraMatricesSystem
UpdateLightMatricesSystem
UpdateWorldBoundsSystem
Structs
AmbientLight
Ambient light. To add next to entity with a Light component on it. The ambient light color and intensity must be set in the Light Component.
AutoMovingDirectionalLight
BlitRenderer
BlitShader
BuildGroup
Camera
CameraAutoAspectFromDisplay
CameraKeyControl
CameraMask
CameraMatrices
ChunkWorldBoundingSphere
ChunkWorldBounds
DemoSpinner
DirectionalLight
DynamicMaterial
ExternalBlitES3Shader
FragmentShaderBinData
Frustum
GizmoBoundingSphere
GizmoLight
GizmoNormalsAndTangents
GizmoObjectBoundingBox
GizmoTransform
GizmoWireframe
GizmoWorldBoundingBox
Light
LightFromCameraByKey
LightingBGFX
LightingRef
LightingViewSpaceBGFX
LightMatrices
LightToBGFXLightingSetup
LineShader
LitMaterial
LitMaterialBGFX
LitMeshData
Mesh structure (used for 3D cases)
LitMeshReference
Component containing a reference to a lit mesh to add next to a MeshRenderer Component
LitMeshRenderData
Blob asset component to add next to a mesh entity containg all mesh data to work with a lit shader.
LitShader
LitShader.MappedLight
LitVertex
Single vertex data used with a Lit Shader
MainViewNodeTag
MappedLightBGFX
MeshRenderer
Mesh renderer component containing a reference to a material to render with and submesh information
ObjectBoundingSphere
ObjectBounds
PrecompiledShaderData
Shader data per shader language type
PrecompiledShaders
PrecompiledShaders contains reference to entities for each supported shader type To add next to a singleton entity
RenderGroup
RenderNode
RenderNodeCubemap
RenderNodePrimarySurface
RenderNodeRef
RenderNodeShadowMap
RenderNodeTexture
RenderOrder
RenderPass
RenderPassAutoSizeToNode
RenderPassRect
RenderPassRef
RenderPassUpdateFromCamera
RenderPassUpdateFromLight
RenderToPasses
RenderToPassesEntry
ShadowmappedLight
ShadowMapShader
ShadowMask
SimpleMaterial
SimpleMaterialBGFX
SimpleMeshData
Simple mesh data. (Use with Simple shader and 2D cases)
SimpleMeshReference
Component containing a reference to an unlit mesh to add next to a MeshRenderer Component
SimpleMeshRenderData
Blob asset component to add next to a mesh entity containing only vertex positions, colors and texture coordinates to work with a simple shader.
SimpleShader
SimpleVertex
Simple Vertex data used with a Simple Shader
SortSpritesEntry
SpotLight
UpdateBGFXMaterialTag
VertexShaderBinData
Blob asset reference for each vertex and fragment shaders. To add next to each shader type
WorldBoundingSphere
WorldBounds
ZOnlyShader
Enums
CameraClearFlags
List of options for clearing a camera's viewport before rendering. Used by the Camera2D component.