Struct LitMeshRenderData
Blob asset component to add next to a mesh entity containg all mesh data to work with a lit shader.
Namespace: Unity.Tiny.Rendering
Syntax
public struct LitMeshRenderData : IComponentData
Fields
Mesh
Declaration
public BlobAssetReference<LitMeshData> Mesh
Field Value
Type | Description |
---|---|
BlobAssetReference<LitMeshData> |