Struct PrecompiledShaders
PrecompiledShaders contains reference to entities for each supported shader type
To add next to a singleton entity
Syntax
public struct PrecompiledShaders : IComponentData
Fields
BlitSRGBShader
Declaration
public Entity BlitSRGBShader
Field Value
ExternalBlitES3Shader
Declaration
public Entity ExternalBlitES3Shader
Field Value
LineShader
Declaration
Field Value
LitShader
Declaration
Field Value
ShadowMapShader
Declaration
public Entity ShadowMapShader
Field Value
SimpleShader
Declaration
public Entity SimpleShader
Field Value
SpriteShader
Declaration
public Entity SpriteShader
Field Value
ZOnlyShader
Declaration
public Entity ZOnlyShader
Field Value