Struct ShadowMapShader
Namespace: Unity.Tiny.Rendering
Syntax
public struct ShadowMapShader
Fields
m_prog
Declaration
public bgfx.ProgramHandle m_prog
Field Value
Type | Description |
---|---|
bgfx.ProgramHandle |
m_uniformBias
Declaration
public bgfx.UniformHandle m_uniformBias
Field Value
Type | Description |
---|---|
bgfx.UniformHandle |
Methods
Destroy()
Declaration
public void Destroy()
Init(Byte*, Int32, Byte*, Int32, bgfx.RendererType)
Declaration
public void Init(byte *fs_ptr, int fsl, byte *vs_ptr, int vsl, bgfx.RendererType backend)
Parameters
Type | Name | Description |
---|---|---|
Byte* | fs_ptr | |
Int32 | fsl | |
Byte* | vs_ptr | |
Int32 | vsl | |
bgfx.RendererType | backend |