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    Class ShaderVariantList

    Inheritance
    object
    Object
    ScriptableObject
    ShaderVariantList
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.TestTools.Graphics
    Assembly: solution.dll
    Syntax
    public class ShaderVariantList : ScriptableObject

    Fields

    serializedComputeShaderVariants

    Declaration
    public List<ShaderVariantList.SerializedComputeShaderVariant> serializedComputeShaderVariants
    Field Value
    Type Description
    List<ShaderVariantList.SerializedComputeShaderVariant>

    serializedShaderVariants

    Declaration
    public List<ShaderVariantList.SerializedShaderVariant> serializedShaderVariants
    Field Value
    Type Description
    List<ShaderVariantList.SerializedShaderVariant>

    settings

    Declaration
    [HideInInspector]
    public ShaderVariantList.Settings settings
    Field Value
    Type Description
    ShaderVariantList.Settings

    variantListPerComputeShader

    Declaration
    public Dictionary<string, ShaderVariantList.ComputeVariantList> variantListPerComputeShader
    Field Value
    Type Description
    Dictionary<string, ShaderVariantList.ComputeVariantList>

    variantListPerShader

    Declaration
    public Dictionary<string, ShaderVariantList.VariantList> variantListPerShader
    Field Value
    Type Description
    Dictionary<string, ShaderVariantList.VariantList>

    Methods

    MatchSettings(ShaderCompilerPlatform, bool)

    Declaration
    public bool MatchSettings(ShaderCompilerPlatform targetPlatform, bool xr)
    Parameters
    Type Name Description
    ShaderCompilerPlatform targetPlatform
    bool xr
    Returns
    Type Description
    bool

    OnEnable()

    Declaration
    public void OnEnable()
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