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    Class ShaderVariantList.VariantList

    Inheritance
    object
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>
    ShaderVariantList.VariantList
    Implements
    IDictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>
    ICollection<KeyValuePair<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>>
    IDictionary
    ICollection
    IReadOnlyDictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>
    IReadOnlyCollection<KeyValuePair<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>>
    IEnumerable<KeyValuePair<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>>
    IEnumerable
    ISerializable
    IDeserializationCallback
    Inherited Members
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>.Add((ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>)
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>.Clear()
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>.ContainsKey((ShaderType shaderType, string passName))
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>.ContainsValue(List<ShaderVariantList.KeywordSet>)
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>.GetEnumerator()
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>.GetObjectData(SerializationInfo, StreamingContext)
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>.OnDeserialization(object)
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>.Remove((ShaderType shaderType, string passName))
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>.TryGetValue((ShaderType shaderType, string passName), out List<ShaderVariantList.KeywordSet>)
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>.Comparer
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>.Count
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>.Keys
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>.Values
    Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>.this[(ShaderType shaderType, string passName)]
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.TestTools.Graphics
    Assembly: solution.dll
    Syntax
    public class ShaderVariantList.VariantList : Dictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>, IDictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>, ICollection<KeyValuePair<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>>, IDictionary, ICollection, IReadOnlyDictionary<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>, IReadOnlyCollection<KeyValuePair<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>>, IEnumerable<KeyValuePair<(ShaderType shaderType, string passName), List<ShaderVariantList.KeywordSet>>>, IEnumerable, ISerializable, IDeserializationCallback

    Implements

    IDictionary<TKey, TValue>
    ICollection<T>
    IDictionary
    ICollection
    IReadOnlyDictionary<TKey, TValue>
    IReadOnlyCollection<T>
    IEnumerable<T>
    IEnumerable
    ISerializable
    IDeserializationCallback
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