docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct ShaderVariantList.SerializedShaderVariant

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEditor.TestTools.Graphics
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct ShaderVariantList.SerializedShaderVariant

    Fields

    keywords

    Declaration
    public List<string> keywords
    Field Value
    Type Description
    List<string>

    passName

    Declaration
    public string passName
    Field Value
    Type Description
    string

    shaderName

    Declaration
    public string shaderName
    Field Value
    Type Description
    string

    stage

    Declaration
    public ShaderType stage
    Field Value
    Type Description
    ShaderType
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)