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    Class ShaderVariantList.ComputeVariantList

    Inheritance
    object
    Dictionary<string, List<ShaderVariantList.KeywordSet>>
    ShaderVariantList.ComputeVariantList
    Implements
    IDictionary<string, List<ShaderVariantList.KeywordSet>>
    ICollection<KeyValuePair<string, List<ShaderVariantList.KeywordSet>>>
    IDictionary
    ICollection
    IReadOnlyDictionary<string, List<ShaderVariantList.KeywordSet>>
    IReadOnlyCollection<KeyValuePair<string, List<ShaderVariantList.KeywordSet>>>
    IEnumerable<KeyValuePair<string, List<ShaderVariantList.KeywordSet>>>
    IEnumerable
    ISerializable
    IDeserializationCallback
    Inherited Members
    Dictionary<string, List<ShaderVariantList.KeywordSet>>.Add(string, List<ShaderVariantList.KeywordSet>)
    Dictionary<string, List<ShaderVariantList.KeywordSet>>.Clear()
    Dictionary<string, List<ShaderVariantList.KeywordSet>>.ContainsKey(string)
    Dictionary<string, List<ShaderVariantList.KeywordSet>>.ContainsValue(List<ShaderVariantList.KeywordSet>)
    Dictionary<string, List<ShaderVariantList.KeywordSet>>.GetEnumerator()
    Dictionary<string, List<ShaderVariantList.KeywordSet>>.GetObjectData(SerializationInfo, StreamingContext)
    Dictionary<string, List<ShaderVariantList.KeywordSet>>.OnDeserialization(object)
    Dictionary<string, List<ShaderVariantList.KeywordSet>>.Remove(string)
    Dictionary<string, List<ShaderVariantList.KeywordSet>>.TryGetValue(string, out List<ShaderVariantList.KeywordSet>)
    Dictionary<string, List<ShaderVariantList.KeywordSet>>.Comparer
    Dictionary<string, List<ShaderVariantList.KeywordSet>>.Count
    Dictionary<string, List<ShaderVariantList.KeywordSet>>.Keys
    Dictionary<string, List<ShaderVariantList.KeywordSet>>.Values
    Dictionary<string, List<ShaderVariantList.KeywordSet>>.this[string]
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.TestTools.Graphics
    Assembly: solution.dll
    Syntax
    public class ShaderVariantList.ComputeVariantList : Dictionary<string, List<ShaderVariantList.KeywordSet>>, IDictionary<string, List<ShaderVariantList.KeywordSet>>, ICollection<KeyValuePair<string, List<ShaderVariantList.KeywordSet>>>, IDictionary, ICollection, IReadOnlyDictionary<string, List<ShaderVariantList.KeywordSet>>, IReadOnlyCollection<KeyValuePair<string, List<ShaderVariantList.KeywordSet>>>, IEnumerable<KeyValuePair<string, List<ShaderVariantList.KeywordSet>>>, IEnumerable, ISerializable, IDeserializationCallback

    Implements

    IDictionary<TKey, TValue>
    ICollection<T>
    IDictionary
    ICollection
    IReadOnlyDictionary<TKey, TValue>
    IReadOnlyCollection<T>
    IEnumerable<T>
    IEnumerable
    ISerializable
    IDeserializationCallback
    In This Article
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