Node library
Explore nodes that enable color and channel manipulation, mathematical and procedural generation, input data handling, custom texture management, UV mapping, utility logic, and shader data representation.
Graph nodes
| Topic | 
Description | 
| Artistic | 
Learn about color adjustment, blending, filtering, masking, normal map manipulation, and color space conversion. | 
| Channel | 
Learn about combining, splitting, reordering, or flipping vector and color channels. | 
| Custom Render Texture nodes | 
Learn about properties and data of custom render textures. | 
| Input | 
Learn about values, mesh attributes, gradients, matrices, deformation data, PBR parameters, scene information, and texture sampling options. | 
| Math | 
Learn about mathematical operations. | 
| Procedural | 
Learn about creating patterns, noise textures, and geometric shapes. | 
| UI | 
Learn about nodes specifically designed for UI elements, including render type handling, element texture sampling, and layout-based UVs. | 
| Utility | 
Learn about basic preview, sub-graph referencing, and essential logic operations. | 
| UV | 
Learn about manipulation and mapping effects, enabling advanced texture animations, coordinate transformations, and warping techniques. | 
Block nodes
| Topic | 
Description | 
| Block | 
You can find these nodes in the Vertex and Fragment contexts of the Master Stack. | 
Additional resources