Math nodes
Perform a mathematical operations, from basic arithmetic to advanced functions like trigonometry, vectors, matrices, interpolation, and waves.
Advanced
| Topic | Description | 
|---|---|
| Absolute | Returns the absolute value of input In. | 
| Exponential | Returns the exponential value of input In. | 
| Length | Returns the length of input In. | 
| Log | Returns the logarithm of input In. | 
| Modulo | Returns the remainder of input A divided by input B. | 
| Negate | Returns the inverse value of input In. | 
| Normalize | Returns the normalized vector of input In. | 
| Posterize | Returns the input In converted into a number of values defined by input Steps. | 
| Reciprocal | Returns the result of 1 divided by input In. | 
| Reciprocal Square Root | Returns the result of 1 divided by the square root of input In. | 
Basic
| Topic | Description | 
|---|---|
| Add | Returns the sum of the two input values. | 
| Divide | Returns the result of input A divided by input B. | 
| Multiply | Returns the result of input A multiplied by input B. | 
| Power | Returns the result of input A to the power of input B. | 
| Square Root | Returns the square root of input In. | 
| Subtract | Returns the result of input A minus input B. | 
Derivative
| Topic | Description | 
|---|---|
| DDX | Returns the partial derivative with respect to the screen-space x-coordinate. | 
| DDXY | Returns the sum of both partial derivatives. | 
| DDY | Returns the partial derivative with respect to the screen-space y-coordinate. | 
Interpolation
| Topic | Description | 
|---|---|
| Inverse Lerp | Returns the parameter that produces the interpolant specified by input T within the range of input A to input B. | 
| Lerp | Returns the result of linearly interpolating between input A and input B by input T. | 
| Smoothstep | Returns the result of a smooth Hermite interpolation between 0 and 1, if input In is between inputs Edge1 and Edge2. | 
Matrix
| Topic | Description | 
|---|---|
| Matrix Construction | Constructs square matrices from the four input vectors M0, M1, M2 and M3. | 
| Matrix Determinant | Returns the determinant of the matrix defined by input In. | 
| Matrix Split | Splits a square matrix defined by input In into vectors. | 
| Matrix Transpose | Returns the transposed value of the matrix defined by input In. | 
Range
| Topic | Description | 
|---|---|
| Clamp | Returns the input In clamped between the minimum and maximum values defined by inputs Min and Max respectively. | 
| Fraction | Returns the fractional (or decimal) part of input In; which is greater than or equal to 0 and less than 1. | 
| Maximum | Returns the largest of the two inputs values A and B. | 
| Minimum | Returns the smallest of the two inputs values A and B. | 
| One Minus | Returns the result of input In subtracted from 1. | 
| Random Range | Returns a pseudo-random number that is between the minimum and maximum values defined by inputs Min and Max. | 
| Remap | Remaps the value of input In from between the values of input Out Min Max to between the values of input In Min Max. | 
| Saturate | Returns the value of input In clamped between 0 and 1. | 
Round
| Topic | Description | 
|---|---|
| Ceiling | Returns the smallest integer value, or whole number, that is greater than or equal to the value of input In. | 
| Floor | Returns the largest integer value, or whole number, that is less than or equal to the value of input In. | 
| Round | Returns the value of input In rounded to the nearest integer, or whole number. | 
| Sign | Returns -1 if the value of input In is less than zero, 0 if equal to zero and 1 if greater than zero. | 
| Step | Returns 1 if the value of input In is greater than or equal to the value of input Edge, otherwise returns 0. | 
| Truncate | Returns the integer, or whole number, component of the value of input In. | 
Trigonometry
| Topic | Description | 
|---|---|
| Arccosine | Returns the arccosine of each component the input In as a vector of equal length. | 
| Arcsine | Returns the arcsine of each component the input In as a vector of equal length. | 
| Arctangent | Returns the arctangent of the value of input In. Each component should be within the range of -Pi/2 to Pi/2. | 
| Arctangent2 | Returns the arctangent of the values of both input A and input B. | 
| Cosine | Returns the cosine of the value of input In. | 
| Degrees to Radians | Returns the value of input In converted from degrees to radians. | 
| Hyperbolic Cosine | Returns the hyperbolic cosine of input In. | 
| Hyperbolic Sine | Returns the hyperbolic sine of input In. | 
| Hyperbolic Tangent | Returns the hyperbolic tangent of input In. | 
| Radians to Degrees | Returns the value of input In converted from radians to degrees. | 
| Sine | Returns the sine of the value of input In. | 
| Tangent | Returns the tangent of the value of input In. | 
Vector
| Topic | Description | 
|---|---|
| Cross Product | Returns the cross product of the values of the inputs A and B. | 
| Distance | Returns the Euclidean distance between the values of the inputs A and B. | 
| Dot Product | Returns the dot product, or scalar product, of the values of the inputs A and B. | 
| Fresnel Effect | Fresnel Effect is the effect of differing reflectance on a surface depending on viewing angle, where as you approach the grazing angle more light is reflected. | 
| Projection | Returns the result of projecting the value of input A onto a straight line parallel to the value of input B. | 
| Reflection | Returns a reflection vector using input In and a surface normal Normal. | 
| Rejection | Returns the result of the projection of the value of input A onto the plane orthogonal, or perpendicular, to the value of input B. | 
| Rotate About Axis | Rotates the input vector In around the axis Axis by the value of Rotation. | 
| Sphere Mask | Creates a sphere mask originating from input Center. | 
| Transform | Returns the result of transforming the value of input In from one coordinate space to another. | 
Wave
| Topic | Description | 
|---|---|
| Noise Sine Wave | Returns the sine of the value of input In. For variance, random noise is added to the amplitude of the sine wave. | 
| Sawtooth Wave | Returns a sawtooth wave from the value of input In. | 
| Matrix Split | Splits a square matrix defined by input In into vectors. | 
| Matrix Transpose | Returns the transposed value of the matrix defined by input In. |