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    Procedural nodes

    Generate patterns, noise textures, and customizable geometric shapes procedurally using UV input.

    Topic Description
    Checkerboard Generates a checkerboard of alternating colors between inputs Color A and Color B based on input UV.

    Noise

    Topic Description
    Gradient Noise Generates a gradient, or Perlin, noise based on input UV.
    Simple Noise Generates a simple, or Value, noise based on input UV.
    Voronoi Generates a Voronoi, or Worley, noise based on input UV.

    Shape

    Topic Description
    Ellipse Generates an ellipse shape based on input UV at the size specified by inputs Width and Height.
    Polygon Generates a regular polygon shape based on input UV at the size specified by inputs Width and Height. The polygon's amount of sides is determined by input Sides.
    Rectangle Generates a rectangle shape based on input UV at the size specified by inputs Width and Height.
    Rounded Polygon Generates a rounded polygon shape based on input UV at the size specified by inputs Width and Height. The input Sides specifies the number of sides, and the input Roundness defines the roundness of each corner.
    Rounded Rectangle Generates a rounded rectangle shape based on input UV at the size specified by inputs Width and Height. The input Radius defines the radius of each corner.
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