UV nodes
Create texture animations, coordinate transformations, and warping through UV manipulation and mapping effects.
| Topic | Description |
|---|---|
| Flipbook | Creates a flipbook, or texture sheet animation, of the UVs supplied to input In. |
| Radial Shear | Applies a radial shear warping effect similar to a wave to the value of input UV. |
| Spherize | Applies a spherical warping effect similar to a fisheye camera lens to the value of input UV. |
| Triplanar | A method of generating UVs and sampling a texture by projecting in world space. |
| Parallax Mapping | Creates a parallax effect that displaces a material's UVs. |
| Polar Coordinates | Converts the value of input UV to polar coordinates. |
| Rotate | Rotates the value of input UV around a reference point defined by input Center by the amount of input Rotation. |
| Tiling and Offset | Tiles and offsets the value of input UV by the inputs Tiling and Offset respectively. |
| Twirl | Applies a twirl warping effect similar to a black hole to the value of input UV. |
| Parallax Occlusion Mapping | Creates a parallax effect that displaces a material's UVs and depth. |