Class ListSelectionWindow
Inheritance
ListSelectionWindow
Inherited Members
EditorWindow.focusedWindowChanged
EditorWindow.GetWindow<T>()
EditorWindow.HasOpenInstances<T>()
EditorWindow.FocusWindowIfItsOpen<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.depthBufferBits
EditorWindow.antiAlias
EditorWindow.windowFocusChanged
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.SceneTemplate
Assembly: solution.dll
Syntax
public class ListSelectionWindow : DropdownWindow<ListSelectionWindow>
Methods
OnDisable()
Declaration
[UsedImplicitly]
protected void OnDisable()
SelectionButton(Rect, Vector2, GUIContent, GUIStyle, string[], Action<int>)
Declaration
public static void SelectionButton(Rect rect, Vector2 windowSize, GUIContent content, GUIStyle style, string[] models, Action<int> elementSelectedHandler)
Parameters
Type | Name | Description |
---|---|---|
Rect | rect | |
Vector2 | windowSize | |
GUIContent | content | |
GUIStyle | style | |
string[] | models | |
Action<int> | elementSelectedHandler |