Class DropdownWindow<T>
Inherited Members
EditorWindow.focusedWindowChanged
EditorWindow.GetWindow<T>()
EditorWindow.HasOpenInstances<T>()
EditorWindow.FocusWindowIfItsOpen<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.depthBufferBits
EditorWindow.antiAlias
EditorWindow.windowFocusChanged
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.SceneTemplate
Assembly: solution.dll
Syntax
public abstract class DropdownWindow<T> : EditorWindow
Type Parameters
Name | Description |
---|---|
T |
Methods
DropDownButton(Rect, Vector2, GUIContent, GUIStyle, Func<DropdownWindow<T>>)
Declaration
public static void DropDownButton(Rect rect, Vector2 windowSize, GUIContent content, GUIStyle style, Func<DropdownWindow<T>> createWindow)
Parameters
Type | Name | Description |
---|---|---|
Rect | rect | |
Vector2 | windowSize | |
GUIContent | content | |
GUIStyle | style | |
Func<DropdownWindow<T>> | createWindow |
OnDestroy()
Declaration
[UsedImplicitly]
protected virtual void OnDestroy()
RequestShowWindow()
Declaration
public static void RequestShowWindow()