Class DropdownWindow<T>
Inherited Members
      EditorWindow.focusedWindowChanged
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      EditorWindow.GetWindow<T>()
    
    
    
    
    
    
    
    
    
    
    
    
      EditorWindow.HasOpenInstances<T>()
    
    
    
      EditorWindow.FocusWindowIfItsOpen<T>()
    
    
      EditorWindow.GetWindowWithRect<T>(Rect)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      EditorWindow.depthBufferBits
    
    
      EditorWindow.antiAlias
    
    
    
      EditorWindow.windowFocusChanged
    
    
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
      Object.GetHashCode()
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T, InstantiateParameters)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEditor.SceneTemplate
Assembly: solution.dll
Syntax
public abstract class DropdownWindow<T> : EditorWindow
  Type Parameters
| Name | Description | 
|---|---|
| T | 
Methods
DropDownButton(Rect, Vector2, GUIContent, GUIStyle, Func<DropdownWindow<T>>)
Declaration
public static void DropDownButton(Rect rect, Vector2 windowSize, GUIContent content, GUIStyle style, Func<DropdownWindow<T>> createWindow)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Rect | rect | |
| Vector2 | windowSize | |
| GUIContent | content | |
| GUIStyle | style | |
| Func<DropdownWindow<T>> | createWindow | 
OnDestroy()
Declaration
[UsedImplicitly]
protected virtual void OnDestroy()
  RequestShowWindow()
Declaration
public static void RequestShowWindow()