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    Class SignalingHandlerBase

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SignalingHandlerBase
    Broadcast
    SingleConnection
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.RenderStreaming
    Assembly: Unity.RenderStreaming.dll
    Syntax
    public abstract class SignalingHandlerBase : MonoBehaviour

    Properties

    Streams

    Declaration
    public virtual IEnumerable<Component> Streams { get; }
    Property Value
    Type Description
    IEnumerable<Component>

    Methods

    AddChannel(string, IDataChannel)

    Declaration
    public virtual void AddChannel(string connectionId, IDataChannel channel)
    Parameters
    Type Name Description
    string connectionId
    IDataChannel channel

    AddSender(string, IStreamSender)

    Declaration
    public virtual void AddSender(string connectionId, IStreamSender sender)
    Parameters
    Type Name Description
    string connectionId
    IStreamSender sender

    CreateConnection(string)

    Declaration
    public virtual void CreateConnection(string connectionId)
    Parameters
    Type Name Description
    string connectionId

    DeleteConnection(string)

    Declaration
    public virtual void DeleteConnection(string connectionId)
    Parameters
    Type Name Description
    string connectionId

    ExistConnection(string)

    Declaration
    public virtual bool ExistConnection(string connectionId)
    Parameters
    Type Name Description
    string connectionId
    Returns
    Type Description
    bool

    IsConnected(string)

    Declaration
    public virtual bool IsConnected(string connectionId)
    Parameters
    Type Name Description
    string connectionId
    Returns
    Type Description
    bool

    IsStable(string)

    Declaration
    public virtual bool IsStable(string connectionId)
    Parameters
    Type Name Description
    string connectionId
    Returns
    Type Description
    bool

    RemoveChannel(string, IDataChannel)

    Declaration
    public virtual void RemoveChannel(string connectionId, IDataChannel channel)
    Parameters
    Type Name Description
    string connectionId
    IDataChannel channel

    RemoveReceiver(string, IStreamReceiver)

    Declaration
    public virtual void RemoveReceiver(string connectionId, IStreamReceiver receiver)
    Parameters
    Type Name Description
    string connectionId
    IStreamReceiver receiver

    RemoveSender(string, IStreamSender)

    Declaration
    public virtual void RemoveSender(string connectionId, IStreamSender sender)
    Parameters
    Type Name Description
    string connectionId
    IStreamSender sender

    RemoveTrack(string, MediaStreamTrack)

    Declaration
    protected virtual void RemoveTrack(string connectionId, MediaStreamTrack track)
    Parameters
    Type Name Description
    string connectionId
    MediaStreamTrack track

    SendAnswer(string)

    Declaration
    public virtual void SendAnswer(string connectionId)
    Parameters
    Type Name Description
    string connectionId

    SendOffer(string)

    Declaration
    public virtual void SendOffer(string connectionId)
    Parameters
    Type Name Description
    string connectionId

    SetReceiver(string, IStreamReceiver, RTCRtpTransceiver)

    Declaration
    public virtual void SetReceiver(string connectionId, IStreamReceiver receiver, RTCRtpTransceiver transceiver)
    Parameters
    Type Name Description
    string connectionId
    IStreamReceiver receiver
    RTCRtpTransceiver transceiver
    In This Article
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