Class SingleConnection
Inheritance
SingleConnection
Implements
IEventSystemHandler
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderStreaming.dll
Syntax
public class SingleConnection : SignalingHandlerBase, ICreatedConnectionHandler, IDeletedConnectionHandler, IAddReceiverHandler, IOfferHandler, IAddChannelHandler, IEventSystemHandler
Properties
Streams
Declaration
public override IEnumerable<Component> Streams { get; }
Property Value
Overrides
Methods
AddComponent(Component)
Declaration
public void AddComponent(Component component)
Parameters
CreateConnection(string)
Declaration
public override void CreateConnection(string connectionId)
Parameters
Type |
Name |
Description |
string |
connectionId |
|
Overrides
DeleteConnection(string)
Declaration
public override void DeleteConnection(string connectionId)
Parameters
Type |
Name |
Description |
string |
connectionId |
|
Overrides
OnAddChannel(SignalingEventData)
Declaration
public void OnAddChannel(SignalingEventData data)
Parameters
OnAddReceiver(SignalingEventData)
Declaration
public void OnAddReceiver(SignalingEventData data)
Parameters
OnCreatedConnection(SignalingEventData)
Declaration
public void OnCreatedConnection(SignalingEventData data)
Parameters
OnDeletedConnection(SignalingEventData)
Declaration
public void OnDeletedConnection(SignalingEventData data)
Parameters
OnOffer(SignalingEventData)
Declaration
public void OnOffer(SignalingEventData data)
Parameters
RemoveComponent(Component)
Declaration
public void RemoveComponent(Component component)
Parameters
Implements
IEventSystemHandler