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    Class SingleConnection

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SignalingHandlerBase
    SingleConnection
    Implements
    ICreatedConnectionHandler
    IDeletedConnectionHandler
    IAddReceiverHandler
    IOfferHandler
    IAddChannelHandler
    IEventSystemHandler
    Inherited Members
    SignalingHandlerBase.ExistConnection(string)
    SignalingHandlerBase.IsConnected(string)
    SignalingHandlerBase.IsStable(string)
    SignalingHandlerBase.AddSender(string, IStreamSender)
    SignalingHandlerBase.RemoveSender(string, IStreamSender)
    SignalingHandlerBase.SetReceiver(string, IStreamReceiver, RTCRtpTransceiver)
    SignalingHandlerBase.RemoveReceiver(string, IStreamReceiver)
    SignalingHandlerBase.AddChannel(string, IDataChannel)
    SignalingHandlerBase.RemoveChannel(string, IDataChannel)
    SignalingHandlerBase.RemoveTrack(string, MediaStreamTrack)
    SignalingHandlerBase.SendOffer(string)
    SignalingHandlerBase.SendAnswer(string)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.RenderStreaming
    Assembly: Unity.RenderStreaming.dll
    Syntax
    public class SingleConnection : SignalingHandlerBase, ICreatedConnectionHandler, IDeletedConnectionHandler, IAddReceiverHandler, IOfferHandler, IAddChannelHandler, IEventSystemHandler

    Properties

    Streams

    Declaration
    public override IEnumerable<Component> Streams { get; }
    Property Value
    Type Description
    IEnumerable<Component>
    Overrides
    SignalingHandlerBase.Streams

    Methods

    AddComponent(Component)

    Declaration
    public void AddComponent(Component component)
    Parameters
    Type Name Description
    Component component

    CreateConnection(string)

    Declaration
    public override void CreateConnection(string connectionId)
    Parameters
    Type Name Description
    string connectionId
    Overrides
    SignalingHandlerBase.CreateConnection(string)

    DeleteConnection(string)

    Declaration
    public override void DeleteConnection(string connectionId)
    Parameters
    Type Name Description
    string connectionId
    Overrides
    SignalingHandlerBase.DeleteConnection(string)

    OnAddChannel(SignalingEventData)

    Declaration
    public void OnAddChannel(SignalingEventData data)
    Parameters
    Type Name Description
    SignalingEventData data

    OnAddReceiver(SignalingEventData)

    Declaration
    public void OnAddReceiver(SignalingEventData data)
    Parameters
    Type Name Description
    SignalingEventData data

    OnCreatedConnection(SignalingEventData)

    Declaration
    public void OnCreatedConnection(SignalingEventData data)
    Parameters
    Type Name Description
    SignalingEventData data

    OnDeletedConnection(SignalingEventData)

    Declaration
    public void OnDeletedConnection(SignalingEventData data)
    Parameters
    Type Name Description
    SignalingEventData data

    OnOffer(SignalingEventData)

    Declaration
    public void OnOffer(SignalingEventData data)
    Parameters
    Type Name Description
    SignalingEventData data

    RemoveComponent(Component)

    Declaration
    public void RemoveComponent(Component component)
    Parameters
    Type Name Description
    Component component

    Implements

    ICreatedConnectionHandler
    IDeletedConnectionHandler
    IAddReceiverHandler
    IOfferHandler
    IAddChannelHandler
    IEventSystemHandler
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