Class Broadcast
Implements
IEventSystemHandler
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.RenderStreaming
Assembly: Unity.RenderStreaming.dll
Syntax
public class Broadcast : SignalingHandlerBase, IOfferHandler, IAddChannelHandler, IDisconnectHandler, IDeletedConnectionHandler, IAddReceiverHandler, IEventSystemHandler
Properties
Streams
Declaration
public override IEnumerable<Component> Streams { get; }
Property Value
Type | Description |
---|---|
IEnumerable<Component> |
Overrides
Methods
AddComponent(Component)
Declaration
public void AddComponent(Component component)
Parameters
Type | Name | Description |
---|---|---|
Component | component |
OnAddChannel(SignalingEventData)
Declaration
public void OnAddChannel(SignalingEventData data)
Parameters
Type | Name | Description |
---|---|---|
SignalingEventData | data |
OnAddReceiver(SignalingEventData)
Declaration
public void OnAddReceiver(SignalingEventData data)
Parameters
Type | Name | Description |
---|---|---|
SignalingEventData | data |
OnDeletedConnection(SignalingEventData)
Declaration
public void OnDeletedConnection(SignalingEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
SignalingEventData | eventData |
OnDisconnect(SignalingEventData)
Declaration
public void OnDisconnect(SignalingEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
SignalingEventData | eventData |
OnOffer(SignalingEventData)
Declaration
public void OnOffer(SignalingEventData data)
Parameters
Type | Name | Description |
---|---|---|
SignalingEventData | data |
RemoveComponent(Component)
Declaration
public void RemoveComponent(Component component)
Parameters
Type | Name | Description |
---|---|---|
Component | component |
Implements
IEventSystemHandler