| Universal RP | 7.1.8
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    • Universal Render Pipeline
    • Getting started
      • Create a Project from a Template
      • Install URP into an existing Project
      • The Universal Render Pipeline Asset
    • Rendering
    • Post-processing
      • Volumes
        • Volume Profile
        • Volume Overrides
      • Effect List
        • Bloom
        • Channel Mixer
        • Chromatic Aberration
        • Color Adjustments
        • Color Curves
        • Depth of Field
        • Film Grain
        • Lens Distortion
        • Lift, Gamma, and Gain
        • Motion Blur
        • Panini Projection
        • Shadows Midtones Highlights
        • Split Toning
        • Tonemapping
        • Vignette
        • White Balance
    • Shaders and Materials
      • Shading Models
      • Lit
      • Simple Lit
      • Baked Lit
      • Unlit
      • Particles Lit
      • Particles Simple Lit
      • Particles Unlit
      • Upgrading shaders from Built-in
      • Shader stripping
    • 2D

      • Introduction to Lights 2D
      • Requirements and setup
      • Preparing and upgrading
      • Normal map and mask Textures
      • Lights 2D properties

        • Light types
      • Configuring the 2D Renderer Asset

        • HDR emulation scale
        • Light Blend Styles

        • 2D Shadows

      • 2D Renderer and Shader Graph
      • 2D Pixel Perfect
        • Cinemachine Pixel Perfect extension
    • Consoles
      • Building for consoles
    • Frequently asked questions (FAQ)
    • Feature Comparison with Built-in
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