Panini Projection | Universal RP | 7.1.8
docs.unity3d.com
    Show / Hide Table of Contents

    Panini Projection

    This effect helps you to render perspective views in Scenes with a very large field of view. Panini projection is a cylindrical projection, which means that it keeps vertical straight lines straight and vertical. Unlike other cylindrical projections, panini projection keeps radial lines through the center of the image straight too.

    For more information about panini projection, see PanoTools’ wiki documentation on General Panini Projection.

    Using Panini Projection

    Panini Projection uses the Volume framework, so to enable and modify Panini Projection properties, you must add a Panini Projection override to a Volume in your Scene. To add Panini Projection to a Volume:

    1. In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
    2. In the Inspector, navigate to Add Override > Post-processing and click on Panini Projection. URP now applies Panini Projection to any Camera this Volume affects.

    Properties

    Property Description
    Distance Use the slider to set the strength of the distortion.
    Crop to Fit Use the slider to crop the distortion to fit the screen. A value of 1 crops the distortion to the edge of the screen, but results in a loss of precision in the center if you set Distance to a high value.
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023