Requirements and setup
Install the following Editor and package versions to work with the 2D Renderer:
Configuring the 2D Renderer
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- Create a new Pipeline Asset by going to the Assets menu and selecting Create > Rendering > Universal Render Pipeline > Pipeline Asset
Create a new 2D Renderer by going to the Assets menu and selecting Create > Rendering > Universal Render Pipeline > 2D Renderer
Select the Pipeline Asset and set its Renderer Type to Custom.
Drag the 2D Renderer Asset onto the Data box, or select the circle icon to the right of the box to open the Select Object window, then select the 2D Renderer Asset from the list.
Go to Edit > Project Settings, and select the Graphics category. Set the Scriptable Render Pipeline Settings __to your created __Pipeline Asset __by dragging the Asset directly onto the box, or by selecting the circle icon to the right of the box to open the __Select Object window and selecting the Asset from the list.
The 2D Renderer should now be configured for your Project.
Note: If you have the experimental 2D Renderer enabled, some of the options related to 3D rendering in the URP Asset will not have any impact on your final app or game.
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