The Film Grain effect simulates the random optical texture of photographic film, usually caused by small particles being present on the physical film.
Using Film Grain
- In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
- In the Inspector, navigate to Add Override > Post-processing and click on Film Grain. URP now applies Film Grain to any Camera this Volume affects.
|Type||Use the drop-down to select the type of grain to use. You can select from a list of presets that URP includes, or select Custom to provide your own grain Texture.|
|Texture||Assign a Texture that this effect uses as a custom grain Texture.This property is only available when Type is set to Custom.|
|Intensity||Use the slider to set the strength of the Film Grain effect.|
|Response||Use the slider to set the noisiness response curve. The higher you set this value, the less noise there is in brighter areas.|