Class UniversalRendererData
Implements
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
[ExcludeFromPreset]
public class UniversalRendererData : ScriptableRendererData, ISerializationCallbackReceiver
Fields
postProcessData
Declaration
public PostProcessData postProcessData
Field Value
Type | Description |
---|---|
PostProcessData |
shaders
Declaration
public UniversalRendererData.ShaderResources shaders
Field Value
Type | Description |
---|---|
UniversalRendererData.ShaderResources |
xrSystemData
Declaration
[Reload("Runtime/Data/XRSystemData.asset", ReloadAttribute.Package.Root)]
public XRSystemData xrSystemData
Field Value
Type | Description |
---|---|
XRSystemData |
Properties
accurateGbufferNormals
Use Octaedron Octahedron normal vector encoding for gbuffer normals. The overhead is negligible from desktop GPUs, while it should be avoided for mobile GPUs.
Declaration
public bool accurateGbufferNormals { get; set; }
Property Value
Type | Description |
---|---|
bool |
copyDepthMode
Copy depth mode.
Declaration
public CopyDepthMode copyDepthMode { get; set; }
Property Value
Type | Description |
---|---|
CopyDepthMode |
defaultStencilState
Declaration
public StencilStateData defaultStencilState { get; set; }
Property Value
Type | Description |
---|---|
StencilStateData |
depthPrimingMode
Depth priming mode.
Declaration
public DepthPrimingMode depthPrimingMode { get; set; }
Property Value
Type | Description |
---|---|
DepthPrimingMode |
intermediateTextureMode
Controls when URP renders via an intermediate texture.
Declaration
public IntermediateTextureMode intermediateTextureMode { get; set; }
Property Value
Type | Description |
---|---|
IntermediateTextureMode |
opaqueLayerMask
Use this to configure how to filter opaque objects.
Declaration
public LayerMask opaqueLayerMask { get; set; }
Property Value
Type | Description |
---|---|
LayerMask |
renderingMode
Rendering mode.
Declaration
public RenderingMode renderingMode { get; set; }
Property Value
Type | Description |
---|---|
RenderingMode |
shadowTransparentReceive
True if transparent objects receive shadows.
Declaration
public bool shadowTransparentReceive { get; set; }
Property Value
Type | Description |
---|---|
bool |
transparentLayerMask
Use this to configure how to filter transparent objects.
Declaration
public LayerMask transparentLayerMask { get; set; }
Property Value
Type | Description |
---|---|
LayerMask |
Methods
Create()
Creates the instance of the ScriptableRenderer.
Declaration
protected override ScriptableRenderer Create()
Returns
Type | Description |
---|---|
ScriptableRenderer | The instance of ScriptableRenderer |
Overrides
OnEnable()
Declaration
protected override void OnEnable()
Overrides
OnValidate()
Declaration
protected override void OnValidate()