Class UniversalRendererData.ShaderResources
Inheritance
UniversalRendererData.ShaderResources
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
[Serializable]
public sealed class UniversalRendererData.ShaderResources
Fields
blitPS
Declaration
[Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)]
public Shader blitPS
Field Value
cameraMotionVector
Declaration
[Reload("Shaders/CameraMotionVectors.shader", ReloadAttribute.Package.Root)]
public Shader cameraMotionVector
Field Value
copyDepthPS
Declaration
[Reload("Shaders/Utils/CopyDepth.shader", ReloadAttribute.Package.Root)]
public Shader copyDepthPS
Field Value
fallbackErrorPS
Declaration
[Reload("Shaders/Utils/FallbackError.shader", ReloadAttribute.Package.Root)]
public Shader fallbackErrorPS
Field Value
materialErrorPS
Declaration
[Reload("Shaders/Utils/MaterialError.shader", ReloadAttribute.Package.Root)]
public Shader materialErrorPS
Field Value
objectMotionVector
Declaration
[Reload("Shaders/ObjectMotionVectors.shader", ReloadAttribute.Package.Root)]
public Shader objectMotionVector
Field Value
samplingPS
Declaration
[Reload("Shaders/Utils/Sampling.shader", ReloadAttribute.Package.Root)]
public Shader samplingPS
Field Value
stencilDeferredPS
Declaration
[Reload("Shaders/Utils/StencilDeferred.shader", ReloadAttribute.Package.Root)]
public Shader stencilDeferredPS
Field Value