Enum DepthPrimingMode
When the Universal Renderer should use Depth Priming in Forward mode.
Namespace: UnityEngine.Rendering.Universal
Assembly: Unity.RenderPipelines.Universal.Runtime.dll
Syntax
public enum DepthPrimingMode
Fields
Name | Description |
---|---|
Auto | Depth Priming will only be used if there is a depth prepass needed by any of the render passes. |
Disabled | Depth Priming will never be used. |
Forced | A depth prepass will be explicitly requested so Depth Priming can be used. |