• ColorCheckerTool
    • ColorCheckerTool.ColorCheckerModes
    • ColorCheckerToolEditor
    • HDDynamicResolution
  • UnityEditor.Rendering.HighDefinition
    • AdvancedOptionsUIBlock
    • AdvancedOptionsUIBlock.Features
    • CustomPassDrawer
    • CustomPassDrawer.PassUIFlag
    • CustomPassDrawerAttribute
    • CustomPostProcessVolumeComponentEditor
    • DecalShaderGraphGUI
    • DecalSortingInputsUIBlock
    • DecalSurfaceInputsUIBlock
    • DecalSurfaceOptionsUIBlock
    • DetailInputsUIBlock
    • DetailInputsUIBlock.Features
    • DistortionUIBlock
    • EmissionUIBlock
    • EmissionUIBlock.Features
    • FogVolumeUIBlock
    • HDIESImporter
    • HDIESImporterEditor
    • HDLightUtils
    • HDRenderingLayersLimitSettings
    • HDShaderGUI
    • HDShaderUtils
    • LayerListUIBlock
    • LayeringOptionsUIBlock
    • LayersUIBlock
    • LightingShaderGraphGUI
    • LightmappingHDRP
    • LightmappingHDRP.BakeProbeOptions
    • LightmappingHDRP.BakeProbeOptions.TextureSize
    • LightmappingHDRP.BakeProbeOptions.TextureSize.Mode
    • LitSurfaceInputsUIBlock
    • LitSurfaceInputsUIBlock.Features
    • MaterialUIBlock
    • MaterialUIBlock.ExpandableBit
    • MaterialUIBlockList
    • RefractionUIBlock
    • ShaderGraphUIBlock
    • ShaderGraphUIBlock.Features
    • SixWayUIBlock
    • SkySettingsEditor
    • SkySettingsEditor.SkySettingsUIElement
    • SurfaceOptionUIBlock
    • SurfaceOptionUIBlock.Features
    • TerrainSurfaceOptionsUIBlock
    • TessellationOptionsUIBlock
    • TransparencyUIBlock
    • TransparencyUIBlock.Features
    • UnlitShaderGraphGUI
    • UnlitSurfaceInputsUIBlock
  • UnityEditor.Rendering.HighDefinition.Core
    • HDRenderPipelinePreferencesProvider
  • UnityEngine.Rendering
    • GlobalXRSettings
    • LineRendering
    • LineRendering.CompositionMode
    • LineRendering.DebugMode
    • LineRendering.MemoryBudget
    • LineRendering.RendererData
    • LineRendering.RendererGroup
    • LineRendering.RendererLODMode
    • LineRendering.SortingQuality
  • UnityEngine.Rendering.HighDefinition
    • AOVBuffers
    • AOVRequest
    • AOVRequestBufferAllocator
    • AOVRequestBuilder
    • AOVRequestCustomPassBufferAllocator
    • AOVRequestData
    • AOVRequestDataCollection
    • AccelerationStructureStatus
    • AdaptationMode
    • AdaptationModeParameter
    • AmbientOcclusion
    • AreaLightShape
    • BackplateType
    • BackplateTypeParameter
    • Bloom
    • BloomResolution
    • BloomResolutionParameter
    • BlueNoise
    • BoolScalableSetting
    • BoolScalableSettingValue
    • BuiltinSkyParameters
    • BuiltinSunCookieParameters
    • CameraClampMode
    • CameraClampModeParameter
    • CameraPositionSettings
    • CameraPositionSettings.Mode
    • CameraSettings
    • CameraSettings.BufferClearing
    • CameraSettings.Culling
    • CameraSettings.Frustum
    • CameraSettings.Frustum.Mode
    • CameraSettings.Volumes
    • CameraSettingsFields
    • CameraSettingsOverride
    • CameraSettingsUtilities
    • CascadeEndBorderParameter
    • CascadePartitionSplitParameter
    • ChannelMixer
    • ChromaticAberration
    • CloudDistortionMode
    • CloudLayer
    • CloudLayer.CloudMap
    • CloudMapMode
    • CloudRenderer
    • CloudResolution
    • CloudSettings
    • CloudShadowsResolution
    • CloudType
    • CloudUniqueID
    • ClusterDebugMode
    • ClusterLightCategoryDebug
    • ColorAdjustments
    • ColorCurves
    • ColorPickerDebugMode
    • ColorPickerDebugSettings
    • ComponentUtility
    • ComputeThicknessResolution
    • ContactShadows
    • CookieAtlasGraphicsFormat
    • CookieAtlasResolution
    • CookieMode
    • CookieParameters
    • CubeCookieResolution
    • CubeReflectionResolution
    • CustomPass
    • CustomPass.RenderQueueType
    • CustomPass.TargetBuffer
    • CustomPassAOVBuffers
    • CustomPassAOVBuffers.OutputType
    • CustomPassContext
    • CustomPassInjectionPoint
    • CustomPassUtils
    • CustomPassUtils.DisableSinglePassRendering
    • CustomPassUtils.OverrideCameraRendering
    • CustomPassVolume
    • CustomPassVolume.GlobalCustomPass
    • CustomPostProcessInjectionPoint
    • CustomPostProcessVolumeComponent
    • DebugDisplaySettings
    • DebugDisplaySettings.DebugData
    • DebugFullScreen
    • DebugLightFilterMode
    • DebugLightLayersMask
    • DebugLightingMode
    • DebugMipMapMode
    • DebugMipMapModeTerrainTexture
    • DebugMipMapStatusMode
    • DebugOverlay
    • DecalLayerEnum
    • DecalProjector
    • DecalScaleMode
    • DecalsDebugSettings
    • DensityVolume
    • DensityVolumeArtistParameters
    • DepthOfField
    • DepthOfFieldMode
    • DepthOfFieldModeParameter
    • DepthOfFieldResolution
    • DepthOfFieldResolutionParameter
    • DepthPyramidDebugView
    • DiffusionProfileList
    • DiffusionProfileOverride
    • DiffusionProfileSettings
    • DiffusionProfileSettingsParameter
    • DrawRenderersCustomPass
    • DrawRenderersCustomPass.OverrideMaterialMode
    • DrawRenderersCustomPass.ShaderPass
    • EmissiveIntensityUnit
    • EnvUpdateParameter
    • EnvironmentUpdateMode
    • Exposure
    • ExposureDebugMode
    • ExposureMode
    • ExposureModeParameter
    • FallbackHDRTonemap
    • FallbackHDRTonemapParameter
    • FalseColorDebugSettings
    • FilmGrain
    • FilmGrainLookup
    • FilmGrainLookupParameter
    • FloatScalableSetting
    • FloatScalableSettingValue
    • FocusDistanceMode
    • FocusDistanceModeParameter
    • Fog
    • FogColorMode
    • FogColorParameter
    • FogControl
    • FogControlParameter
    • FogDenoisingMode
    • FogDenoisingModeParameter
    • FramePassCallback
    • FramePassCallbackEx
    • FrameSettings
    • FrameSettingsField
    • FrameSettingsOverrideMask
    • FrameSettingsRenderType
    • Frustum
    • FullScreenCustomPass
    • FullScreenDebugMode
    • GameObjectExtension
    • GlobalDecalSettings
    • GlobalGPUResidentDrawerSettings
    • GlobalIllumination
    • GlobalLightLoopSettings
    • GlobalLightingQualitySettings
    • GlobalLowResolutionTransparencySettings
    • GlobalPostProcessSettings
    • GlobalPostProcessingQualitySettings
    • GradientSky
    • GradingLutFormat
    • HDAdditionalCameraData
    • HDAdditionalCameraData.AntialiasingMode
    • HDAdditionalCameraData.BufferAccess
    • HDAdditionalCameraData.BufferAccessType
    • HDAdditionalCameraData.ClearColorMode
    • HDAdditionalCameraData.FlipYMode
    • HDAdditionalCameraData.NonObliqueProjectionGetter
    • HDAdditionalCameraData.RequestAccessDelegate
    • HDAdditionalCameraData.SMAAQualityLevel
    • HDAdditionalCameraData.TAAQualityLevel
    • HDAdditionalCameraData.TAASharpenMode
    • HDAdditionalCameraData.Version
    • HDAdditionalLightData
    • HDAdditionalLightData.CelestialBodyShadingSource
    • HDAdditionalLightData.CustomViewCallback
    • HDAdditionalMeshRendererSettings
    • HDAdditionalReflectionData
    • HDAdditionalReflectionDataExtensions
    • HDAreaShadowFilteringQuality
    • HDCachedShadowManager
    • HDCamera
    • HDCamera.ViewConstants
    • HDCameraFrameHistoryType
    • HDComputeThickness
    • HDDynamicResolutionPlatformCapabilities
    • HDEffectsParameters
    • HDLightType
    • HDLightTypeAndShape
    • HDLightTypeExtension
    • HDMaterial
    • HDMaterial.RenderingPass
    • HDMaterialProperties
    • HDPhysicalCamera
    • HDProbe
    • HDProbe.RenderData
    • HDProbe.Version
    • HDRACESPreset
    • HDRACESPresetParameter
    • HDRDebugMode
    • HDRISky
    • HDRISky.DistortionMode
    • HDRISky.Version
    • HDRPDefaultVolumeProfileSettings
    • HDRenderPipeline
    • HDRenderPipelineAsset
    • HDRenderUtilities
    • HDShaderPassNames
    • HDShadowFilteringQuality
    • HDShadowInitParameters
    • HDShadowInitParameters.HDShadowAtlasInitParams
    • HDShadowSettings
    • HDUtils
    • HDVolumeDebugSettings
    • HighQualityLineRenderingVolumeComponent
    • HighQualityLineRenderingVolumeComponent.LinesCompositionModeParameter
    • HighQualityLineRenderingVolumeComponent.LinesSortingQualityParameter
    • IVersionable<TVersion>
    • IndirectLightingController
    • IndirectLightingController.LightLayerEnumParameter
    • InfluenceShape
    • InfluenceVolume
    • IntScalableSetting
    • IntScalableSettingValue
    • LODBiasMode
    • LensDistortion
    • LiftGammaGain
    • LightCluster
    • LightLateUpdate
    • LightLayerEnum
    • LightVolumeDebug
    • LightingDebugSettings
    • LightingProperty
    • LitShaderMode
    • LocalVolumetricFog
    • LocalVolumetricFogArtistParameters
    • LocalVolumetricFogBlendingMode
    • LocalVolumetricFogFalloffMode
    • LocalVolumetricFogMaskMode
    • LocalVolumetricFogResolution
    • LocalVolumetricFogScaleMode
    • LookDevVolumeProfileSettings
    • LowResTransparentUpsample
    • LuminanceSource
    • LuminanceSourceParameter
    • MSAAMode
    • MaterialDebugSettings
    • MaterialId
    • MaximumLODLevelMode
    • MeteringMode
    • MeteringModeParameter
    • MicroShadowing
    • MigrationDescription<TVersion, TTarget>
    • MigrationStep<TVersion, TTarget>
    • MipMapDebugSettings
    • MonitorsDebugSettings
    • MotionBlur
    • NeutralRangeReductionMode
    • NeutralRangeReductionModeParameter
    • ObjectIDCustomPass
    • PaniniProjection
    • PathTracing
    • PhysicallyBasedSky
    • PhysicallyBasedSky.RenderingMode
    • PhysicallyBasedSky.Version
    • PhysicallyBasedSkyModel
    • PlanarReflectionAtlasResolution
    • PlanarReflectionProbe
    • PostProcessBufferFormat
    • ProbeCapturePositionSettings
    • ProbeRenderSteps
    • ProbeRenderStepsExt
    • ProbeSettings
    • ProbeSettings.CubeReflectionResolutionScalableSettingValue
    • ProbeSettings.Frustum
    • ProbeSettings.Frustum.FOVMode
    • ProbeSettings.Lighting
    • ProbeSettings.Mode
    • ProbeSettings.PlanarReflectionAtlasResolutionScalableSettingValue
    • ProbeSettings.ProbeType
    • ProbeSettings.ProxySettings
    • ProbeSettings.RealtimeMode
    • ProbeSettingsFields
    • ProbeSettingsUtilities
    • ProxyShape
    • ProxyVolume
    • RTASBuildMode
    • RTASBuildModeParameter
    • RTASCullingMode
    • RTASCullingModeParameter
    • RTASDebugMode
    • RTASDebugView
    • RayCastingMode
    • RayCastingModeParameter
    • RayCountValues
    • RayMarchingFallbackHierarchy
    • RayMarchingFallbackHierarchyParameter
    • RayTracingFallbackHierachy
    • RayTracingFallbackHierachyParameter
    • RayTracingMode
    • RayTracingModeParameter
    • RayTracingSettings
    • RecursiveRendering
    • ReflectionAndPlanarProbeFormat
    • ReflectionProbeTextureCacheResolution
    • ReflectionProxyVolumeComponent
    • RenderOutputProperties
    • RenderPipelineSettings
    • RenderPipelineSettings.ColorBufferFormat
    • RenderPipelineSettings.CustomBufferFormat
    • RenderPipelineSettings.DepthBufferFormat
    • RenderPipelineSettings.LightProbeSystem
    • RenderPipelineSettings.LightSettings
    • RenderPipelineSettings.PlanarReflectionAtlasResolutionScalableSetting
    • RenderPipelineSettings.ReflectionProbeResolutionScalableSetting
    • RenderPipelineSettings.SupportedLitShaderMode
    • RenderPipelineSettings.SupportedRayTracingMode
    • RenderingLayerMask
    • RenderingSpace
    • SSRAlgoParameter
    • ScalableSettingLevelParameter
    • ScalableSettingLevelParameter.Level
    • ScalableSettingSchema
    • ScalableSettingSchemaId
    • ScalableSettingValue<T>
    • ScalableSetting<T>
    • ScreenSpaceAmbientOcclusion
    • ScreenSpaceLensFlare
    • ScreenSpaceLensFlareResolution
    • ScreenSpaceLensFlareResolutionParameter
    • ScreenSpaceReflection
    • ScreenSpaceReflectionAlgorithm
    • ScreenSpaceRefraction
    • ScreenSpaceShadowFormat
    • SeedMode
    • SeedModeParameter
    • ShadowMapDebugMode
    • ShadowUpdateMode
    • ShadowsMidtonesHighlights
    • SkyAmbientMode
    • SkyAmbientModeParameter
    • SkyImportanceSamplingMode
    • SkyImportanceSamplingParameter
    • SkyIntensityMode
    • SkyIntensityParameter
    • SkyRenderer
    • SkyResolution
    • SkySettings
    • SkyType
    • SkyUniqueID
    • SplitToning
    • SpotLightShape
    • SssQualityMode
    • StaticLightingSky
    • SubSurfaceScattering
    • TargetMidGray
    • TargetMidGrayParameter
    • TileClusterCategoryDebug
    • TileClusterDebug
    • Tonemapping
    • TonemappingMode
    • TonemappingModeParameter
    • TransparencyDebugSettings
    • UintScalableSetting
    • UintScalableSettingValue
    • UserStencilUsage
    • Vignette
    • VignetteMode
    • VignetteModeParameter
    • VisualEnvironment
    • VisualEnvironment.PlanetMode
    • VolumeComponentWithQuality
    • VolumeDebugSettings
    • VolumetricClouds
    • VolumetricClouds.AnimationData
    • VolumetricClouds.CloudControl
    • VolumetricClouds.CloudErosionNoise
    • VolumetricClouds.CloudFadeInMode
    • VolumetricClouds.CloudMapResolution
    • VolumetricClouds.CloudPresets
    • VolumetricClouds.CloudShadowResolution
    • VolumetricClouds.CloudSimpleMode
    • VolumetricCloudsDebug
    • VrsCustomPass
    • WaterAtlasSize
    • WaterCurrentDebugMode
    • WaterDebugMode
    • WaterDecal
    • WaterDeformer
    • WaterDeformerType
    • WaterExcluder
    • WaterFoamDebugMode
    • WaterFoamGenerator
    • WaterFoamGeneratorType
    • WaterGeometryType
    • WaterMaskDebugMode
    • WaterPlayableAsset
    • WaterPropertyOverrideMode
    • WaterRendering
    • WaterRenderingParameters
    • WaterScriptInteractionsMode
    • WaterSearchParameters
    • WaterSearchResult
    • WaterSimSearchData
    • WaterSimulationResolution
    • WaterSimulationSearchJob
    • WaterSpectrumParameters
    • WaterSurface
    • WaterSurface.FadeMode
    • WaterSurface.UnderWaterScatteringColorMode
    • WaterSurface.WaterCausticsResolution
    • WaterSurface.WaterDecalRegionResolution
    • WaterSurfaceBehaviour
    • WaterSurfaceTrack
    • WaterSurfaceType
    • WhiteBalance
    • WindOrientationParameter
    • WindParameter
    • WindParameter.WindOverrideMode
    • WindParameter.WindParamaterValue
    • WindSpeedParameter
  • UnityEngine.Rendering.HighDefinition.Attributes
    • DebugViewGbuffer
    • DebugViewProperties
    • DebugViewVarying
    • MaterialSharedProperty
  • UnityEngine.VFX.Utility
    • HDRPCameraBinder