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    Enum ColorCheckerTool.ColorCheckerModes

    Enum of the color checker mode. Colors : This procedural color checker can be used for color and lighting calibration. Color fields are customizable and persistent, with up to 64 values. Grayscale : These values have been measured without specular lighting using a cross-polarized filter, making it more accurate for light calibration in PBR. MiddleGray : This is the mid-gray value. Reflection : Useful for checking local reflections. Stepped Luminance : Stepped luminance is a good way to check gamma calibration. Materials :Each row represents a material with varying smoothness. Material fields are customizable and persistent, with up to 12 values. Texture : Useful for calibration using captured data. Use the slicer to compare lit values to unlit, raw values. Pre-exposure can be disabled. ///

    Namespace: Global Namespace
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public enum ColorCheckerTool.ColorCheckerModes

    Fields

    Name Description
    Colors
    Grayscale
    Materials
    MiddleGray
    Reflection
    SteppedLuminance
    Texture
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