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    Class ColorCheckerTool

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    ColorCheckerTool
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.transformHandle
    Component.gameObject
    Component.tag
    Object.GetEntityId()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
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    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Global Namespace
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [ExecuteInEditMode]
    [SelectionBase]
    public class ColorCheckerTool : MonoBehaviour

    Fields

    CrossPolarizedGrayscale

    Color Array used for the "Cross Polarized Grayscale" mode. Those value have been probed without specular lighting using a cross polarized filter.

    Declaration
    public Color32[] CrossPolarizedGrayscale
    Field Value
    Type Description
    Color32[]

    MiddleGray

    Color Array used for the "Middle Gray" mode.

    Declaration
    public Color32[] MiddleGray
    Field Value
    Type Description
    Color32[]

    Mode

    Current mode of the color checker.

    Declaration
    public ColorCheckerTool.ColorCheckerModes Mode
    Field Value
    Type Description
    ColorCheckerTool.ColorCheckerModes

    addGradient

    Add the gradient field to the color checker.

    Declaration
    public bool addGradient
    Field Value
    Type Description
    bool

    customColors

    Color Array used for the "Color Palette" Mode.

    Declaration
    public Color32[] customColors
    Field Value
    Type Description
    Color32[]

    customMaterials

    Color Array used for the "Material" mode. The color's alpha is used to know if it is a metal (255) or not (0).

    Declaration
    public Color32[] customMaterials
    Field Value
    Type Description
    Color32[]

    gradientA

    First color used by the gradient field.

    Declaration
    public Color32 gradientA
    Field Value
    Type Description
    Color32

    gradientB

    Second color used by the gradient field.

    Declaration
    public Color32 gradientB
    Field Value
    Type Description
    Color32

    isMetalBools

    Declaration
    public bool[] isMetalBools
    Field Value
    Type Description
    bool[]

    sphereMode

    Instantiates spheres for each fields

    Declaration
    public bool sphereMode
    Field Value
    Type Description
    bool

    steppedLuminance

    Color Array used for the "Stepped Luminance" mode.

    Declaration
    public Color32[] steppedLuminance
    Field Value
    Type Description
    Color32[]

    textureColors

    Declaration
    public Color32[] textureColors
    Field Value
    Type Description
    Color32[]

    textureSlice

    Slice between the lit and unlit texture for the "Texture" mode.

    Declaration
    public float textureSlice
    Field Value
    Type Description
    float

    unlitCompare

    Add unlit comparative value on the procedural color modes.

    Declaration
    public bool unlitCompare
    Field Value
    Type Description
    bool

    unlitTextureExposure

    Toggle to have the unlit texture for the "Texture" mode adaptive to exposure or not. Use false if using raw EXR values.

    Declaration
    public bool unlitTextureExposure
    Field Value
    Type Description
    bool

    userTexture

    Texture used for the "Texture" mode, lit.

    Declaration
    public Texture2D userTexture
    Field Value
    Type Description
    Texture2D

    userTextureRaw

    Texture used for the "Texture" mode, unlit.

    Declaration
    public Texture2D userTextureRaw
    Field Value
    Type Description
    Texture2D
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