Enum MaterialUIBlock.ExpandableBit
Bit index used to store a foldout state in the editor preferences.
Namespace: UnityEditor.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Editor.dll
Syntax
[Flags]
public enum MaterialUIBlock.ExpandableBit : uintFields
| Name | Description | 
|---|---|
| Advance | Reserved Advanced Bit | 
| Base | Reserved Base Bit | 
| Detail | Reserved Detail Bit | 
| Emissive | Reserved Emissive Bit | 
| Input | Reserved Input Bit | 
| Layer1 | Reserved Layer1 Bit | 
| Layer1Detail | Reserved Layer1Detail Bit | 
| Layer1Input | Reserved Layer1Input Bit | 
| Layer2 | Reserved Layer2 Bit | 
| Layer2Detail | Reserved Layer2Detail Bit | 
| Layer2Input | Reserved Layer2Input Bit | 
| Layer3 | Reserved Layer3 Bit | 
| Layer3Detail | Reserved Layer3Detail Bit | 
| Layer3Input | Reserved Layer3Input Bit | 
| LayeringOption1 | Reserved LayeringOption1 Bit | 
| LayeringOption2 | Reserved LayeringOption2 Bit | 
| LayeringOption3 | Reserved LayeringOption3 Bit | 
| LayeringOptionMain | Reserved LayeringOptionMain Bit | 
| MainDetail | Reserved MainDetail Bit | 
| MainInput | Reserved MainInput Bit | 
| MainLayer | Reserved MainLayer Bit | 
| MaterialReferences | Reserved MaterialReferences Bit | 
| Other | Reserved Other Bit | 
| ShaderGraph | Reserved ShaderGraph Bit | 
| ShowLayer1 | Reserved ShowLayer1 Bit | 
| ShowLayer2 | Reserved ShowLayer2 Bit | 
| ShowLayer3 | Reserved ShowLayer3 Bit | 
| Tessellation | Reserved Tessellation Bit | 
| Transparency | Reserved Transparency Bit | 
| User0 | User Bit 0 | 
| User1 | User Bit 1 | 
| User10 | User Bit 10 | 
| User11 | User Bit 11 | 
| User12 | User Bit 12 | 
| User13 | User Bit 13 | 
| User14 | User Bit 14 | 
| User15 | User Bit 15 | 
| User16 | User Bit 16 | 
| User17 | User Bit 17 | 
| User18 | User Bit 18 | 
| User19 | User Bit 19 | 
| User2 | User Bit 2 | 
| User3 | User Bit 3 | 
| User4 | User Bit 4 | 
| User5 | User Bit 5 | 
| User6 | User Bit 6 | 
| User7 | User Bit 7 | 
| User8 | User Bit 8 | 
| User9 | User Bit 9 |