Enum DebugLightLayersMask
This enum is obsolete as it has been renamed to RenderingLayerMask which can now use 16 bits.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Flags]
[Obsolete("DebugLightLayersMask has been renamed and can now use 16 bits. Use RenderingLayerMask instead #from(2023.1)")]
public enum DebugLightLayersMask
Remarks
Options for defining LayerMasks to make lights or effects affect only specific renderers.
Fields
| Name | Description |
|---|---|
| LightLayer1 | Debug light layer 1. |
| LightLayer2 | Debug light layer 2. |
| LightLayer3 | Debug light layer 3. |
| LightLayer4 | Debug light layer 4. |
| LightLayer5 | Debug light layer 5. |
| LightLayer6 | Debug light layer 6. |
| LightLayer7 | Debug light layer 7. |
| LightLayer8 | Debug light layer 8. |
| None | No light layer debug. |