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    Class RayTracingSettings

    A volume component that holds the general settings for ray traced effects.

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    RayTracingSettings
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    Inherited Members
    VolumeComponent.active
    VolumeComponent.displayName
    VolumeComponent.parameters
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
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    Object.GetInstanceID()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
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    Object.Instantiate(Object, Transform, bool)
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    Object.Destroy(Object, float)
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    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
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    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
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    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenu("Ray Tracing/Ray Tracing Settings")]
    [SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
    public sealed class RayTracingSettings : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider

    Constructors

    Name Description
    RayTracingSettings()

    Default constructor for the ray tracing settings volume component.

    Fields

    Name Description
    buildMode

    Controls how the ray tracing acceleration structure is build.

    cullingDistance

    Specifies the radius of the sphere used to cull objects out of the ray tracing acceleration structure when the culling mode is set to Sphere.

    cullingMode

    Controls how the maximum distance for the ray tracing culling is defined.

    directionalShadowFallbackIntensity

    Controls the fallback directional shadow value that is used when the point to shade is outside of the cascade.

    directionalShadowRayLength

    Controls the maximal ray length for ray traced shadows.

    distantRayBias

    Controls the Ray Bias value used when the distance between the pixel and the camera is close to the far plane. Between the near and far plane the Ray Bias and Distant Ray Bias are interpolated linearly. This does not affect Path Tracing or Recursive Rendering. This value can be increased to mitigate Ray Tracing z-fighting issues at a distance.

    extendCameraCulling

    Enables the override of the camera culling. This increases the validity area of animated skinned mesh that are outside of the frustum..

    extendShadowCulling

    When enabled, the culling region for punctual and area lights shadow maps is increased from frustum culling to extended culling. For Directional lights, cascades are not extended, but additional objects may appear in the cascades.

    rayBias

    Controls the bias for all real-time ray tracing effects.

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