docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Field distantRayBias

    Controls the Ray Bias value used when the distance between the pixel and the camera is close to the far plane. Between the near and far plane the Ray Bias and Distant Ray Bias are interpolated linearly. This does not affect Path Tracing or Recursive Rendering. This value can be increased to mitigate Ray Tracing z-fighting issues at a distance.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("Controls the Ray Bias value used when the distance between the pixel and the camera is close to the far plane. Between the near and far plane the Ray Bias and Distant Ray Bias are interpolated linearly. This does not affect Path Tracing or Recursive Rendering. This value can be increased to mitigate Ray Tracing z-fighting issues at a distance.")]
    public ClampedFloatParameter distantRayBias
    Returns
    Type Description
    ClampedFloatParameter
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)