Field distantRayBias
Controls the Ray Bias value used when the distance between the pixel and the camera is close to the far plane. Between the near and far plane the Ray Bias and Distant Ray Bias are interpolated linearly. This does not affect Path Tracing or Recursive Rendering. This value can be increased to mitigate Ray Tracing z-fighting issues at a distance.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Controls the Ray Bias value used when the distance between the pixel and the camera is close to the far plane. Between the near and far plane the Ray Bias and Distant Ray Bias are interpolated linearly. This does not affect Path Tracing or Recursive Rendering. This value can be increased to mitigate Ray Tracing z-fighting issues at a distance.")]
public ClampedFloatParameter distantRayBias
Returns
Type | Description |
---|---|
ClampedFloatParameter |