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    Field extendShadowCulling

    When enabled, the culling region for punctual and area lights shadow maps is increased from frustum culling to extended culling. For Directional lights, cascades are not extended, but additional objects may appear in the cascades.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("When enabled, the culling region for punctual and area lights shadow maps is increased from frustum culling to extended culling. For Directional lights, cascades are not extended, but additional objects may appear in the cascades.")]
    [FormerlySerializedAs("extendCulling")]
    public BoolParameter extendShadowCulling
    Returns
    Type Description
    BoolParameter
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