Field extendShadowCulling
When enabled, the culling region for punctual and area lights shadow maps is increased from frustum culling to extended culling. For Directional lights, cascades are not extended, but additional objects may appear in the cascades.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("When enabled, the culling region for punctual and area lights shadow maps is increased from frustum culling to extended culling. For Directional lights, cascades are not extended, but additional objects may appear in the cascades.")]
[FormerlySerializedAs("extendCulling")]
public BoolParameter extendShadowCulling
Returns
Type | Description |
---|---|
BoolParameter |