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    Class GlobalIllumination

    A volume component that holds settings for the global illumination (screen space and ray traced).

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    VolumeComponentWithQuality
    GlobalIllumination
    Implements
    IApplyRevertPropertyContextMenuItemProvider
    Inherited Members
    VolumeComponentWithQuality.quality
    VolumeComponent.active
    VolumeComponent.displayName
    VolumeComponent.parameters
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
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    VolumeComponent.AnyPropertiesIsOverridden()
    VolumeComponent.Release()
    VolumeComponent.TryGetRevertMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceTerm()
    VolumeComponent.TryGetApplyMethodForFieldName(SerializedProperty, out Action<SerializedProperty>)
    VolumeComponent.GetSourceName(Component)
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    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
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    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenu("Lighting/Screen Space Global Illumination")]
    [SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
    public sealed class GlobalIllumination : VolumeComponentWithQuality, IApplyRevertPropertyContextMenuItemProvider

    Fields

    Name Description
    ambientProbeDimmer

    Controls the dimmer applied to the ambient and legacy light probes.

    bounceCount

    Number of bounces for evaluating the effect.

    depthBufferThickness

    The thickness of the depth buffer value used for the ray marching step

    enable

    Enable screen space global illumination.

    fullResolutionSS

    Defines if the screen space global illumination should be evaluated at full resolution.

    lastBounceFallbackHierarchy

    Controls the fallback hierarchy for lighting the last bounce.

    layerMask

    Defines the layers that GI should include.

    mode

    Controls which version of the effect should be used.

    rayMiss

    Controls the fallback hierarchy for indirect diffuse in case the ray misses.

    receiverMotionRejection

    When enabled, global illumination generated by moving objects will not be accumulated, generating less ghosting but introducing additional noise.

    sampleCount

    Number of samples for evaluating the effect.

    textureLodBias

    The LOD Bias HDRP applies to textures in the global illumination.

    tracing

    Properties

    Name Description
    clampValue

    Controls the clamp of intensity.

    denoise

    Defines if the ray traced global illumination should be denoised.

    denoiseSS

    Defines if the screen space global illumination should be denoised.

    denoiserRadius

    Controls the radius of the global illumination denoiser (First Pass).

    denoiserRadiusSS

    Controls the radius of the global illumination denoiser (First Pass).

    fullResolution

    Defines if the effect should be evaluated at full resolution.

    halfResolutionDenoiser

    Defines if the denoiser should be evaluated at half resolution.

    halfResolutionDenoiserSS

    Defines if the denoiser should be evaluated at half resolution.

    maxMixedRaySteps

    Controls the number of steps used for the mixed tracing

    maxRaySteps

    The number of steps that should be used during the ray marching pass.

    rayLength

    Controls the length of GI rays in meters.

    secondDenoiserPass

    Defines if the second denoising pass should be enabled.

    secondDenoiserPassSS

    Defines if the second denoising pass should be enabled.

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