Field rayMiss
Controls the fallback hierarchy for indirect diffuse in case the ray misses.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Controls the fallback hierarchy for indirect diffuse in case the ray misses.")]
[FormerlySerializedAs("fallbackHierarchy")]
public RayMarchingFallbackHierarchyParameter rayMiss
Returns
Type | Description |
---|---|
RayMarchingFallbackHierarchyParameter |