Field depthBufferThickness
The thickness of the depth buffer value used for the ray marching step
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Controls the thickness of the depth buffer used for ray marching.")]
public ClampedFloatParameter depthBufferThickness
Returns
Type | Description |
---|---|
ClampedFloatParameter |