Field tracing
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Controls the casting technique used to evaluate the effect. Ray marching uses a ray-marched screen-space solution, Ray tracing uses a hardware accelerated world-space solution. Mixed uses first Ray marching, then Ray tracing if it fails to intersect on-screen geometry.")]
public RayCastingModeParameter tracing
Returns
Type | Description |
---|---|
RayCastingModeParameter |