Field receiverMotionRejection
When enabled, global illumination generated by moving objects will not be accumulated, generating less ghosting but introducing additional noise.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("When enabled, global illumination generated by moving objects will not be accumulated, generating less ghosting but introducing additional noise.")]
public BoolParameter receiverMotionRejection
Returns
Type | Description |
---|---|
BoolParameter |