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    Class Volume

    A generic Volume component holding a VolumeProfile.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    Volume
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
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    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
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    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
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    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    UnityEngine.Component.GetComponentInParent(System.Type, System.Boolean)
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    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
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    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
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    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
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    Component.GetComponents<T>(List<T>)
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    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
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    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Rendering
    Syntax
    [CoreRPHelpURL("Volumes", "com.unity.render-pipelines.high-definition")]
    [ExecuteAlways]
    [AddComponentMenu("Miscellaneous/Volume")]
    public class Volume : MonoBehaviour, IVolume

    Fields

    blendDistance

    The outer distance to start blending from. A value of 0 means no blending and Unity applies the Volume overrides immediately upon entry.

    Declaration
    [Tooltip("Sets the outer distance to start blending from. A value of 0 means no blending and Unity applies the Volume overrides immediately upon entry.")]
    public float blendDistance
    Field Value
    Type Description
    Single

    priority

    The Volume priority in the stack. A higher value means higher priority. This supports negative values.

    Declaration
    [Tooltip("When multiple Volumes affect the same settings, Unity uses this value to determine which Volume to use. A Volume with the highest Priority value takes precedence.")]
    public float priority
    Field Value
    Type Description
    Single

    sharedProfile

    The shared Profile that this Volume uses. Modifying sharedProfile changes every Volumes that uses this Profile and also changes the Profile settings stored in the Project.

    Declaration
    public VolumeProfile sharedProfile
    Field Value
    Type Description
    VolumeProfile
    Remarks

    You should not modify Profiles that sharedProfile returns. If you want to modify the Profile of a Volume, use profile instead.

    See Also
    profile

    weight

    The total weight of this volume in the Scene. 0 means no effect and 1 means full effect.

    Declaration
    [Range(0F, 1F)]
    [Tooltip("Sets the total weight of this Volume in the Scene. 0 means no effect and 1 means full effect.")]
    public float weight
    Field Value
    Type Description
    Single

    Properties

    colliders

    The colliders of the volume if isGlobal is false

    Declaration
    public List<Collider> colliders { get; }
    Property Value
    Type Description
    List<Collider>
    Implements
    IVolume.colliders

    isGlobal

    Specifies whether to apply the Volume to the entire Scene or not.

    Declaration
    [Tooltip("When enabled, the Volume is applied to the entire Scene.")]
    public bool isGlobal { get; set; }
    Property Value
    Type Description
    Boolean
    Implements
    IVolume.isGlobal

    profile

    Gets the first instantiated VolumeProfile assigned to the Volume. Modifying profile changes the Profile for this Volume only. If another Volume uses the same Profile, this clones the shared Profile and starts using it from now on.

    Declaration
    public VolumeProfile profile { get; set; }
    Property Value
    Type Description
    VolumeProfile
    Remarks

    This property automatically instantiates the Profile and make it unique to this Volume so you can safely edit it via scripting at runtime without changing the original Asset in the Project. Note that if you pass your own Profile, you must destroy it when you finish using it.

    See Also
    sharedProfile

    Methods

    HasInstantiatedProfile()

    Checks if the Volume has an instantiated Profile or if it uses a shared Profile.

    Declaration
    public bool HasInstantiatedProfile()
    Returns
    Type Description
    Boolean

    true if the profile has been instantiated.

    See Also
    profile
    sharedProfile

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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