Table of Content
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  • UnityEditor.Experimental.Rendering
    • CameraEditorUtils
    • CameraEditorUtils.GetPreviewCamera
    • CoreEditorDrawer<TUIState, TData>
    • CoreEditorDrawer<TUIState, TData>.ActionDrawer
    • CoreEditorDrawer<TUIState, TData>.AnimBoolGetter
    • CoreEditorDrawer<TUIState, TData>.AnimBoolItemGetter
    • CoreEditorDrawer<TUIState, TData>.DataSelect<T2Data>
    • CoreEditorDrawer<TUIState, TData>.IDrawer
    • CoreEditorDrawer<TUIState, TData>.StateSelect<T2UIState>
    • CoreEditorDrawersExtensions
    • CoreEditorStyles
    • CoreEditorUtils
    • CSharpToHLSL
    • DebugState
    • DebugState<T>
    • DebugStateAttribute
    • DebugStateBool
    • DebugStateColor
    • DebugStateFloat
    • DebugStateInt
    • DebugStateUInt
    • DebugStateVector2
    • DebugStateVector3
    • DebugStateVector4
    • DebugUIDrawer
    • DebugUIDrawerAttribute
    • DebugUIDrawerBoolField
    • DebugUIDrawerButton
    • DebugUIDrawerColorField
    • DebugUIDrawerContainer
    • DebugUIDrawerEnumField
    • DebugUIDrawerFloatField
    • DebugUIDrawerFoldout
    • DebugUIDrawerHBox
    • DebugUIDrawerIntField
    • DebugUIDrawerUIntField
    • DebugUIDrawerValue
    • DebugUIDrawerVBox
    • DebugUIDrawerVector2Field
    • DebugUIDrawerVector3Field
    • DebugUIDrawerVector4Field
    • DebugWindow
    • DebugWindow.Styles
    • FadeOption
    • FilterWindow
    • FilterWindow.Element
    • FilterWindow.GroupElement
    • FilterWindow.IProvider
    • FoldoutOption
    • MaterialUpgrader
    • MaterialUpgrader.MaterialFinalizer
    • MaterialUpgrader.UpgradeFlags
    • PropertyFetcher<T>
    • PropertyFetcherExtensions
    • RelativePropertyFetcher<T>
    • SerializedDataParameter
    • ShaderGeneratorMenu
    • VolumeComponentEditor
    • VolumeComponentEditorAttribute
    • VolumeComponentListEditor
    • VolumeParameterDrawer
    • VolumeParameterDrawerAttribute
    • VolumeProfileFactory
  • UnityEngine.Experimental
    • VectorArray<T>
    • VectorArray<T>.Cleanup
    • VectorArray<T>.Comparator<U>
    • VectorArray<T>.Extractor<U>
  • UnityEngine.Experimental.Rendering
    • AdditionalShadowData
    • AdditionalShadowData.ShadowData
    • BC6HExtensions
    • BoolParameter
    • CameraSwitcher
    • ClampedFloatParameter
    • ClampedIntParameter
    • ClearFlag
    • ColorParameter
    • CommandBufferPool
    • ComparisonSamplerState
    • ComponentSingleton<TType>
    • CoreUtils
    • CubemapParameter
    • DebugAction
    • DebugManager
    • DebugUI
    • DebugUI.BoolField
    • DebugUI.Button
    • DebugUI.ColorField
    • DebugUI.Container
    • DebugUI.EnumField
    • DebugUI.Field<T>
    • DebugUI.Flags
    • DebugUI.FloatField
    • DebugUI.Foldout
    • DebugUI.HBox
    • DebugUI.IContainer
    • DebugUI.IntField
    • DebugUI.IValueField
    • DebugUI.Panel
    • DebugUI.UIntField
    • DebugUI.Value
    • DebugUI.VBox
    • DebugUI.Vector2Field
    • DebugUI.Vector3Field
    • DebugUI.Vector4Field
    • DebugUI.Widget
    • DebugUpdater
    • DelegateUtility
    • DepthBits
    • EncodeBC6H
    • FloatParameter
    • FloatRangeParameter
    • FrameId
    • FreeCamera
    • Frustum
    • GenerateHLSL
    • GeometryUtils
    • GPUCopy
    • GPUCopyAsset
    • GPUCopyAsset.CopyOperation
    • GPUShadowAlgorithm
    • GPUShadowType
    • IntParameter
    • IShadowManager
    • ListChangedEventArgs<T>
    • ListChangedEventHandler<T>
    • MaxFloatParameter
    • MaxIntParameter
    • MinFloatParameter
    • MinIntParameter
    • MousePositionDebug
    • MSAASamples
    • NoInterpClampedFloatParameter
    • NoInterpClampedIntParameter
    • NoInterpColorParameter
    • NoInterpCubemapParameter
    • NoInterpFloatParameter
    • NoInterpFloatRangeParameter
    • NoInterpIntParameter
    • NoInterpMaxFloatParameter
    • NoInterpMaxIntParameter
    • NoInterpMinFloatParameter
    • NoInterpMinIntParameter
    • NoInterpRenderTextureParameter
    • NoInterpTextureParameter
    • NoInterpVector2Parameter
    • NoInterpVector3Parameter
    • NoInterpVector4Parameter
    • ObjectParameter<T>
    • ObservableList<T>
    • OrientedBBox
    • PackingRules
    • ProfilingSample
    • RenderTextureParameter
    • RTHandle
    • SamplerState
    • ScaleFunc
    • SerializedDictionary<K, V>
    • ShadowAlgorithm
    • ShadowAtlas
    • ShadowAtlas.AtlasInit
    • ShadowAtlas.CachedEntry
    • ShadowAtlas.Data
    • ShadowAtlas.Key
    • ShadowAtlas.ValRange
    • ShadowConstants
    • ShadowConstants.Bits
    • ShadowConstants.Counts
    • ShadowConstants.Masks
    • ShadowContext
    • ShadowContext.BindDel
    • ShadowContext.CtxtInit
    • ShadowContext.SyncDel
    • ShadowContextStorage
    • ShadowContextStorage.Init
    • ShadowData
    • ShadowInitParameters
    • ShadowManager
    • ShadowManager.ShadowBudgets
    • ShadowManager.ShadowContextAccess
    • ShadowManager.SortReverter
    • ShadowManagerBase
    • ShadowmapBase
    • ShadowmapBase.BaseInit
    • ShadowmapBase.ShadowRequest
    • ShadowmapBase.ShadowSupport
    • ShadowPayload
    • ShadowPrecision
    • ShadowRegistry
    • ShadowRegistry.ShadowLightTypeDelegate
    • ShadowRegistry.VariantDelegate
    • ShadowSettings
    • ShadowUtils
    • ShadowUtilsConstants
    • ShadowUtilsConstants.CubemapEdge
    • ShadowVariance
    • ShadowVariance.Flags
    • ShadowVariant
    • Singleton<T>
    • SurfaceDataAttributes
    • TextureCache
    • TextureCache2D
    • TextureCacheCubemap
    • TextureParameter
    • TextureSettings
    • Vector2Parameter
    • Vector3Parameter
    • Vector4Parameter
    • Volume
    • VolumeComponent
    • VolumeComponentMenu
    • VolumeManager
    • VolumeParameter
    • VolumeParameter<T>
    • VolumeProfile
    • VolumeStack
  • UnityEngine.Experimental.Rendering.UI
    • DebugUIHandlerButton
    • DebugUIHandlerCanvas
    • DebugUIHandlerCanvasEditor
    • DebugUIHandlerColor
    • DebugUIHandlerContainer
    • DebugUIHandlerEnumField
    • DebugUIHandlerFloatField
    • DebugUIHandlerFoldout
    • DebugUIHandlerGroup
    • DebugUIHandlerHBox
    • DebugUIHandlerIndirectFloatField
    • DebugUIHandlerIntField
    • DebugUIHandlerPanel
    • DebugUIHandlerPersistentCanvas
    • DebugUIHandlerToggle
    • DebugUIHandlerUIntField
    • DebugUIHandlerValue
    • DebugUIHandlerVBox
    • DebugUIHandlerVector2
    • DebugUIHandlerVector3
    • DebugUIHandlerVector4
    • DebugUIHandlerWidget
    • DebugUIPrefabBundle
    • UIFoldout
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