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    Namespace UnityEngine.Experimental.Rendering

    Classes

    AdditionalShadowData

    BC6HExtensions

    BoolParameter

    CameraSwitcher

    ClampedFloatParameter

    ClampedIntParameter

    ColorParameter

    CommandBufferPool

    ComponentSingleton<TType>

    CoreUtils

    CubemapParameter

    DebugManager

    DebugUI

    DebugUI.BoolField

    DebugUI.Button

    DebugUI.ColorField

    DebugUI.Container

    DebugUI.EnumField

    DebugUI.Field<T>

    DebugUI.FloatField

    DebugUI.Foldout

    DebugUI.HBox

    DebugUI.IntField

    DebugUI.Panel

    DebugUI.UIntField

    DebugUI.Value

    DebugUI.VBox

    DebugUI.Vector2Field

    DebugUI.Vector3Field

    DebugUI.Vector4Field

    DebugUI.Widget

    DebugUpdater

    DelegateUtility

    EncodeBC6H

    FloatParameter

    FloatRangeParameter

    FreeCamera

    GenerateHLSL

    GeometryUtils

    GPUCopy

    GPUCopyAsset

    Declares what should be generated in utility code. It will generate a compute shader and a C# class to use the compute shader with a ComputeBuffer

    Exemple:

    • I add a CopyOperation { sourceChannel = 4, targetChannel = 2, subscript = "zx" } => a Kernel will be generated to copy from a TextureRGBA the AR channels into a TextureRG => A method will be added to call the kernel in the C# class GPUCopy (SampleCopy_xyzw2zx)

    C# Exemple: // Initialize the gpucopy var gpuCopy = new CPUCopy(generatedComputeShaderAsset);

    CommandBuffer cmb = ... gpuCopy.SampleCopyChannel_xyzw2x(cmb, _SourceTexture, _TargetTexture, new Vector2(targetWidth, targetHeight));

    Initialization:

    • You must set the generated ComputeShader as argument of the constructor of the generated GPUCopy C# class

    IntParameter

    ListChangedEventArgs<T>

    MaxFloatParameter

    MaxIntParameter

    MinFloatParameter

    MinIntParameter

    MousePositionDebug

    NoInterpClampedFloatParameter

    NoInterpClampedIntParameter

    NoInterpColorParameter

    NoInterpCubemapParameter

    NoInterpFloatParameter

    NoInterpFloatRangeParameter

    NoInterpIntParameter

    NoInterpMaxFloatParameter

    NoInterpMaxIntParameter

    NoInterpMinFloatParameter

    NoInterpMinIntParameter

    NoInterpRenderTextureParameter

    NoInterpTextureParameter

    NoInterpVector2Parameter

    NoInterpVector3Parameter

    NoInterpVector4Parameter

    ObjectParameter<T>

    ObservableList<T>

    RenderTextureParameter

    RTHandle

    SerializedDictionary<K, V>

    ShadowAtlas

    ShadowAtlas.CachedEntry

    ShadowConstants

    ShadowContext

    ShadowContextStorage

    ShadowInitParameters

    ShadowManager

    ShadowManager.ShadowContextAccess

    ShadowManager.SortReverter

    ShadowManagerBase

    ShadowmapBase

    ShadowRegistry

    ShadowSettings

    ShadowUtils

    ShadowUtilsConstants

    ShadowVariance

    Singleton<T>

    SurfaceDataAttributes

    TextureCache

    TextureCache2D

    TextureCacheCubemap

    TextureParameter

    TextureSettings

    Vector2Parameter

    Vector3Parameter

    Vector4Parameter

    Volume

    VolumeComponent

    VolumeComponentMenu

    VolumeManager

    VolumeParameter

    VolumeParameter<T>

    VolumeProfile

    VolumeStack

    Structs

    AdditionalShadowData.ShadowData

    ComparisonSamplerState

    FrameId

    Frustum

    GPUCopyAsset.CopyOperation

    OrientedBBox

    ProfilingSample

    SamplerState

    ShadowAtlas.AtlasInit

    ShadowAtlas.Data

    ShadowAtlas.Key

    ShadowAtlas.ValRange

    ShadowConstants.Bits

    ShadowConstants.Counts

    ShadowConstants.Masks

    ShadowContext.CtxtInit

    ShadowContextStorage.Init

    ShadowData

    ShadowManager.ShadowBudgets

    ShadowmapBase.BaseInit

    ShadowmapBase.ShadowRequest

    ShadowPayload

    Interfaces

    DebugUI.IContainer

    DebugUI.IValueField

    IShadowManager

    Enums

    ClearFlag

    DebugAction

    DebugUI.Flags

    DepthBits

    GPUShadowAlgorithm

    GPUShadowType

    MSAASamples

    PackingRules

    ShadowAlgorithm

    ShadowmapBase.ShadowSupport

    ShadowPrecision

    ShadowUtilsConstants.CubemapEdge

    ShadowVariance.Flags

    ShadowVariant

    Delegates

    ListChangedEventHandler<T>

    ScaleFunc

    ShadowContext.BindDel

    ShadowContext.SyncDel

    ShadowRegistry.ShadowLightTypeDelegate

    ShadowRegistry.VariantDelegate

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