Struct SamplerState | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Struct SamplerState

    Inherited Members
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetType()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: UnityEngine.Experimental.Rendering
    Syntax
    public struct SamplerState

    Methods

    Default()

    Declaration
    public static SamplerState Default()
    Returns
    Type Description
    SamplerState

    Equals(Object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    System.Object obj
    Returns
    Type Description
    System.Boolean
    Overrides
    System.ValueType.Equals(System.Object)

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    System.Int32
    Overrides
    System.ValueType.GetHashCode()

    Operators

    Equality(SamplerState, SamplerState)

    Declaration
    public static bool operator ==(SamplerState lhs, SamplerState rhs)
    Parameters
    Type Name Description
    SamplerState lhs
    SamplerState rhs
    Returns
    Type Description
    System.Boolean

    Inequality(SamplerState, SamplerState)

    Declaration
    public static bool operator !=(SamplerState lhs, SamplerState rhs)
    Parameters
    Type Name Description
    SamplerState lhs
    SamplerState rhs
    Returns
    Type Description
    System.Boolean
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023