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    Class ShadowManager.ShadowContextAccess

    Inheritance
    System.Object
    ShadowContextStorage
    ShadowContext
    ShadowManager.ShadowContextAccess
    Inherited Members
    ShadowContext.ClearData()
    ShadowContext.SyncData()
    ShadowContext.BindResources(CommandBuffer, ComputeShader, Int32)
    ShadowContext.GetShadowDatas(ShadowData[], UInt32, UInt32)
    ShadowContext.GetPayloads(ShadowPayload[], UInt32, UInt32)
    ShadowContext.GetTex2DArrays(RenderTargetIdentifier[], UInt32, UInt32)
    ShadowContext.GetTexCubeArrays(RenderTargetIdentifier[], UInt32, UInt32)
    ShadowContext.GetComparisonSamplerArrays(ComparisonSamplerState[], UInt32, UInt32)
    ShadowContext.GetSamplerArrays(SamplerState[], UInt32, UInt32)
    ShadowContextStorage.RequestTex2DArraySlot()
    ShadowContextStorage.RequestTexCubeArraySlot()
    ShadowContextStorage.RequestSamplerSlot(SamplerState)
    ShadowContextStorage.RequestSamplerSlot(ComparisonSamplerState)
    ShadowContextStorage.SetTex2DArraySlot(UInt32, RenderTargetIdentifier)
    ShadowContextStorage.SetTexCubeArraySlot(UInt32, RenderTargetIdentifier)
    ShadowContextStorage.m_ShadowDatas
    ShadowContextStorage.m_Payloads
    ShadowContextStorage.m_Tex2DArray
    ShadowContextStorage.m_TexCubeArray
    ShadowContextStorage.m_CompSamplers
    ShadowContextStorage.m_Samplers
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ToString()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: UnityEngine.Experimental.Rendering
    Syntax
    protected class ShadowContextAccess : ShadowContext

    Constructors

    ShadowContextAccess(ref ShadowContext.CtxtInit)

    Declaration
    public ShadowContextAccess(ref ShadowContext.CtxtInit initializer)
    Parameters
    Type Name Description
    ShadowContext.CtxtInit initializer

    Properties

    payloads

    Declaration
    public VectorArray<ShadowPayload> payloads { get; set; }
    Property Value
    Type Description
    VectorArray<ShadowPayload>

    shadowDatas

    Declaration
    public VectorArray<ShadowData> shadowDatas { get; set; }
    Property Value
    Type Description
    VectorArray<ShadowData>
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