Class PipelineAsset | Unity Reflect | 1.3.0-preview.104
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    Class PipelineAsset

    Inheritance
    Object
    Object
    ScriptableObject
    PipelineAsset
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Reflect.Pipeline
    Syntax
    public class PipelineAsset : ScriptableObject, ISerializationCallbackReceiver

    Properties

    nodes

    Declaration
    public IList<IReflectNode> nodes { get; }
    Property Value
    Type Description
    IList<IReflectNode>

    Methods

    CreateConnection<T>(Output<T>, Input<T>)

    Declaration
    public void CreateConnection<T>(Output<T> output, Input<T> input)
    Parameters
    Type Name Description
    Output<T> output
    Input<T> input
    Type Parameters
    Name Description
    T

    CreateNode<T>()

    Declaration
    public T CreateNode<T>()
        where T : class, IReflectNode
    Returns
    Type Description
    T
    Type Parameters
    Name Description
    T

    GetNodes<T>()

    Declaration
    public IEnumerable<T> GetNodes<T>()
        where T : class, IReflectNode
    Returns
    Type Description
    IEnumerable<T>
    Type Parameters
    Name Description
    T

    OnAfterDeserialize()

    Declaration
    public void OnAfterDeserialize()
    Implements
    ISerializationCallbackReceiver.OnAfterDeserialize()

    OnBeforeSerialize()

    Declaration
    public void OnBeforeSerialize()
    Implements
    ISerializationCallbackReceiver.OnBeforeSerialize()

    SetParam<T>(Param<T>, T)

    Declaration
    public void SetParam<T>(Param<T> param, T value)
    Parameters
    Type Name Description
    Param<T> param
    T value
    Type Parameters
    Name Description
    T

    TryGetNode<T>(out T)

    Declaration
    public bool TryGetNode<T>(out T node)
        where T : class, IReflectNode
    Parameters
    Type Name Description
    T node
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
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