Class Input<T>
Namespace: UnityEngine.Reflect.Pipeline
Syntax
[Serializable]
public abstract class Input<T> : IInput
Type Parameters
| Name | Description | 
|---|---|
| T | 
Fields
streamBegin
Declaration
public Action streamBegin
Field Value
| Type | Description | 
|---|---|
| Action | 
streamEnd
Declaration
public Action streamEnd
Field Value
| Type | Description | 
|---|---|
| Action | 
streamEvent
Declaration
public Action<T, StreamEvent> streamEvent
Field Value
| Type | Description | 
|---|---|
| Action<T, StreamEvent> | 
Properties
id
Declaration
public string id { get; }
Property Value
| Type | Description | 
|---|---|
| String | 
Methods
OnStreamBegin()
Declaration
public void OnStreamBegin()
OnStreamEnd()
Declaration
public void OnStreamEnd()
OnStreamEvent(Object, StreamEvent)
Declaration
public void OnStreamEvent(object stream, StreamEvent eventType)
Parameters
| Type | Name | Description | 
|---|---|---|
| Object | stream | |
| StreamEvent | eventType |