Class Output<T> | Unity Reflect | 1.3.0-preview.104
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    Class Output<T>

    Inheritance
    Object
    Output<T>
    DataOutput<T>
    Namespace: UnityEngine.Reflect.Pipeline
    Syntax
    [Serializable]
    public abstract class Output<T> : IOutput<T>, IOutput
    Type Parameters
    Name Description
    T

    Constructors

    Output()

    Declaration
    protected Output()

    Properties

    id

    Declaration
    public string id { get; }
    Property Value
    Type Description
    String
    Implements
    IOutput.id

    Methods

    ConnectInput(Input<T>)

    Declaration
    public void ConnectInput(Input<T> input)
    Parameters
    Type Name Description
    Input<T> input

    SendBegin()

    Declaration
    public void SendBegin()
    Implements
    IOutput<T>.SendBegin()

    SendEnd()

    Declaration
    public void SendEnd()
    Implements
    IOutput<T>.SendEnd()

    SendStreamAdded(T)

    Declaration
    public void SendStreamAdded(T stream)
    Parameters
    Type Name Description
    T stream
    Implements
    IOutput<T>.SendStreamAdded(T)

    SendStreamChanged(T)

    Declaration
    public void SendStreamChanged(T stream)
    Parameters
    Type Name Description
    T stream
    Implements
    IOutput<T>.SendStreamChanged(T)

    SendStreamEvent(T, StreamEvent)

    Declaration
    public void SendStreamEvent(T stream, StreamEvent eventType)
    Parameters
    Type Name Description
    T stream
    StreamEvent eventType
    Implements
    IOutput<T>.SendStreamEvent(T, StreamEvent)

    SendStreamRemoved(T)

    Declaration
    public void SendStreamRemoved(T stream)
    Parameters
    Type Name Description
    T stream
    Implements
    IOutput<T>.SendStreamRemoved(T)
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