Class AutoExposure
This class holds settings for the Auto Exposure effect.
Inherited Members
Namespace: UnityEngine.Rendering.PostProcessing
Assembly: solution.dll
Syntax
[Serializable]
public sealed class AutoExposure : PostProcessEffectSettings
Fields
Name | Description |
---|---|
eyeAdaptation | The type of eye adaptation to use. |
filtering | These values are the lower and upper percentages of the histogram that will be used to find a stable average luminance. Values outside of this range will be discarded and wont contribute to the average luminance. |
keyValue | Middle-grey value. Use this to compensate the global exposure of the scene. |
maxLuminance | Maximum average luminance to consider for auto exposure (in EV). |
minLuminance | Minimum average luminance to consider for auto exposure (in EV). |
speedDown | The adaptation speed from a light to a dark environment. |
speedUp | The adaptation speed from a dark to a light environment. |
Methods
Name | Description |
---|---|
IsEnabledAndSupported(PostProcessRenderContext) | Returns |